1MS_FLOW

Japan
On FACEIT since 2021 246 matches tracked 75 matches in 30 days
Last updated:

How does 1MS_FLOW play?

Rating 1.03 K/R 0.76 ADR 87.9 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 6 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 25x 4K, 3 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,499
▼ Got worse
K/R −0.08, Rating −0.10, ADR −8.5, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
25 matches · 36% win rate
On Dust 2 −14 ELO
57 matches · 51% win rate
On Saturdays +17 ELO, win rate 45%

1MS_FLOW loses the most ELO in match 4 of the day: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.40 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
54% better than 60%
0.80 better than 74%
89.3 better than 85%
1.10 better than 69%
53% of 379 duels better than 60%
44% of 34 situations better than 70%
Dust 257
51% better than 48%
0.80 better than 76%
92.2 better than 90%
1.08 better than 63%
54% of 363 duels better than 62%
33% of 12 situations better than 40%
Ancient48
48% better than 36%
0.72 better than 36%
83.9 better than 62%
0.96 better than 24%
45% of 262 duels better than 16%
48% of 25 situations better than 76%
Anubis37
54% better than 58%
0.74 better than 46%
87.4 better than 79%
0.98 better than 27%
59% of 255 duels better than 89%
31% of 16 situations better than 36%
Nuke25
36% better than 7%
0.71 better than 29%
82.1 better than 47%
0.92 better than 11%
51% of 175 duels better than 39%
25% of 12 situations better than 15%
Cache3
33% -
0.59 -
83.7 -
0.77-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1MS_FLOW plays

Across 246 matches 1MS_FLOW averages K/R 0.76, ADR 87.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Mirage with a 54% win rate in 74 matches. In 99 of 246 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 169 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. 1MS_FLOW loses the most ELO in match 4 of the day (−60 ELO, win rate 36%). Things go best in match 2 of the day (+76 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +76 ELO. Got weaker: K/R −0.08, Rating −0.10, ADR −8.5, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,499. Last 30 days: 75 matches, win rate 51%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.