1MANTEQUILLA

Venezuela
On FACEIT since 2021 170 matches tracked 17 matches in 30 days
ELO ▲ 146
2,018
30-day peak: 2,018
Rank NA ▲ 2,519 places
#7,383
Venezuela #68 in Venezuela
30 days · prev. #9,902 · best #6,756
Last updated:

How does 1MANTEQUILLA play?

Rating 0.99 (from 146 matches) K/R 0.69 ADR 73.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 29%+19 pp · Ø 10% better than 97%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.4
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 13x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +8.1, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −163

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
57 matches · 37% win rate
In match 4 of the day +39 ELO
20 matches · 25% win rate
On Saturdays ±0 ELO, win rate 35%

1MANTEQUILLA loses the most ELO on Mirage: −50 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 2.14 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
37% better than 7%
0.68 better than 23%
73.2 better than 16%
0.96 better than 27%
49% of 246 duels better than 38%
39% of 28 situations better than 54%
Dust 239
67% better than 93%
0.76 better than 64%
80.2 better than 51%
1.14 better than 85%
63% of 163 duels better than 96%
36% of 22 situations better than 45%
Ancient24
50% better than 42%
0.67 better than 19%
72.5 better than 14%
0.96 better than 29%
54% of 79 duels better than 67%
60% of 10 situations better than 94%
Anubis23
39% better than 13%
0.64 better than 8%
70.0 better than 5%
0.90 better than 9%
55% of 83 duels better than 71%
0% of 10 situations better than 1%
Inferno13
38% -
0.67 -
73.1 -
0.93-
55% of 71 duels -
30% of 10 situations -
Cache9
11% -
0.58 -
63.3 -
0.84-
34% of 35 duels -
0% of 1 situations -
Nuke4
50% -
0.71 -
73.5 -
0.99-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1MANTEQUILLA plays

Across 170 matches 1MANTEQUILLA averages K/R 0.69 and ADR 73.9; the rating across the 146 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 47 of 146 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. 1MANTEQUILLA loses the most ELO on Mirage (−50 ELO, win rate 37%). Things go best on Anubis (+32 ELO, win rate 39%). Match no. 2 of the day goes best: 53% win rate, −60 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +8.1, Win rate +13 pp. Got weaker: Headshots −4 pp, ELO −163. Last 30 days: 17 matches, win rate 71%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.