1K1FUON11111

Liechtenstein
On FACEIT since 2024 172 matches tracked 65 matches in 30 days
ELO ▲ 21
2,254
30-day peak: 2,272
Rank EU
#114,907
Liechtenstein #82 in Liechtenstein
Last updated:

How does 1K1FUON11111 play?

Rating 1.09 (from 122 matches) K/R 0.78 ADR 87.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 122 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 2 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.67, ADR +4.5, ELO +209
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
50 matches · 54% win rate
In match 4 of the day −35 ELO
20 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 40%

1K1FUON11111 loses the most ELO on Dust 2: −76 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.27 · Cache
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 59%
0.78 better than 68%
89.4 better than 85%
1.04 right on the average
48% of 217 duels better than 30%
31% of 13 situations better than 34%
Mirage37
38% better than 8%
0.74 right on the average
83.9 better than 63%
1.08 better than 64%
53% of 157 duels better than 60%
50% of 10 situations better than 82%
Ancient26
42% better than 20%
0.80 better than 74%
83.4 better than 60%
1.13 better than 79%
52% of 121 duels right on the average
25% of 8 situations better than 19%
Nuke20
70% better than 90%
0.84 better than 81%
93.2 better than 89%
1.13-
51% of 111 duels better than 39%
43% of 7 situations better than 57%
Anubis15
67% better than 90%
0.68 better than 17%
80.4 better than 45%
0.89-
40% of 47 duels better than 4%
33% of 6 situations better than 42%
Inferno14
71% -
0.83 -
92.7 -
1.21-
58% of 85 duels -
38% of 13 situations -
Cache6
50% -
0.90 -
98.7 -
1.30-
68% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1K1FUON11111 plays

Across 172 matches 1K1FUON11111 averages K/R 0.78 and ADR 87.9; the rating across the 122 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 58 of 122 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 121 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. 1K1FUON11111 loses the most ELO on Dust 2 (−76 ELO, win rate 54%). Things go best from match 5 of the day (+53 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +53 ELO. Improved over the last three months: K/R +0.07, Rating +0.67, ADR +4.5, ELO +209. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 65 matches, win rate 55%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.