1Junko

Germany
On FACEIT since 2014 217 matches tracked 50 matches in 30 days
ELO ▼ 7
2,209
30-day peak: 2,368
Rank EU
#131,591
Germany #3,488 in Germany
Last updated:

How does 1Junko play?

Rating 1.08 (from 167 matches) K/R 0.79 ADR 90.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.9
Knife kills 7 in 217 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 26x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +145
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.13, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
55 matches · 44% win rate
On Saturdays ±0 ELO, win rate 35%

1Junko loses the most ELO on Dust 2: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.68 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
44% better than 25%
0.77 better than 67%
90.0 better than 88%
1.09 better than 70%
55% of 199 duels better than 70%
39% of 31 situations better than 53%
Mirage50
54% better than 63%
0.80 better than 78%
88.0 better than 82%
1.09 better than 71%
59% of 128 duels better than 87%
39% of 33 situations better than 54%
Ancient44
57% better than 66%
0.81 better than 81%
93.7 better than 95%
1.13 better than 82%
47% of 144 duels better than 26%
34% of 32 situations better than 46%
Anubis31
48% better than 40%
0.76 better than 62%
87.6 better than 84%
0.99 better than 37%
46% of 108 duels better than 21%
38% of 8 situations right on the average
Inferno23
43% better than 20%
0.82 better than 78%
93.0 better than 89%
1.06-
51% of 51 duels better than 35%
29% of 7 situations better than 23%
Cache9
33% -
0.79 -
87.7 -
1.02-
55% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Junko plays

Across 217 matches 1Junko averages K/R 0.79 and ADR 90.1; the rating across the 167 rated matches is 1.08. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 72 of 167 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 157 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. 1Junko loses the most ELO on Dust 2 (−70 ELO, win rate 44%). Things go best on Ancient (+74 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: ELO +145. Got weaker: K/R −0.06, Rating −0.13, ADR −5.3, Headshots −2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 50 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.