1H3ro_RJV
How does 1H3ro_RJV play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average61% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Nov 2025 to Jan 2026.
Kills per round (K/R)
Best month: January 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: January 2026 with 82.3. Last 3 months: 74.7 (at the start 81.2). Clearly below the average (80.8).
Share of headshot kills
Best month: February 2026 with 69%. Last 3 months: 57% (at the start 63%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 78%. Last 3 months: 62% (at the start 52%). Well above the average (50%).
Best month: December 2025 with 2,247.
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1H3ro_RJV loses the most ELO in match 2 of the day: −34 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.62 · Inferno
- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1H3ro_RJV plays
Across 71 matches 1H3ro_RJV averages K/R 0.72 and ADR 78.5; the rating across the 21 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 61% headshots. The strongest map is Dust 2 with a 74% win rate in 38 matches. In 6 of 21 matches the rating was 1.10 or higher (29%), in 7 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. 1H3ro_RJV loses the most ELO in match 2 of the day (−34 ELO, win rate 50%). Things go best on Dust 2 (+173 ELO, win rate 74%). Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.04, ADR −6.5, Headshots −6 pp. Last 30 days: 12 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.