1Croomit

Brazil
On FACEIT since 2023 364 matches tracked 87 matches in 30 days
ELO ▼ 29
2,027
30-day peak: 2,164
Rank EU
#224,847
Brazil #1,035 in Brazil
Last updated:

How does 1Croomit play?

Rating 1.04 (from 335 matches) K/R 0.79 ADR 83.8 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 335 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.4
Knife kills 12 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 71x 4K, 7 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 1Croomit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 294 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
103 matches · 58% win rate
On Anubis −73 ELO
47 matches · 47% win rate
Between 6:00 and 12:00 −15 ELO, win rate 41%
On Mondays −22 ELO, win rate 39%

1Croomit loses the most ELO on Mirage: −75 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
50% better than 44%
0.79 better than 74%
82.9 better than 59%
1.05 better than 56%
52% of 546 duels better than 54%
27% of 55 situations better than 22%
Mirage103
58% better than 74%
0.82 better than 83%
86.6 better than 79%
1.09 better than 71%
56% of 612 duels better than 79%
33% of 39 situations better than 36%
Ancient60
45% better than 28%
0.80 better than 75%
86.2 better than 73%
1.05 better than 58%
56% of 365 duels better than 75%
33% of 21 situations better than 37%
Anubis47
47% better than 32%
0.79 better than 76%
84.2 better than 68%
1.05 better than 57%
49% of 261 duels better than 36%
47% of 15 situations better than 74%
Inferno26
46% better than 24%
0.65 better than 15%
73.0 better than 14%
0.88 better than 8%
44% of 137 duels better than 10%
25% of 8 situations better than 21%
Nuke16
56% better than 55%
0.82 better than 73%
85.7 better than 65%
1.09 better than 60%
53% of 95 duels right on the average
18% of 11 situations better than 7%
Cache5
20% -
0.46 -
59.2 -
0.66-
42% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Croomit plays

Across 364 matches 1Croomit averages K/R 0.79 and ADR 83.8; the rating across the 335 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 103 matches. In 129 of 335 matches the rating was 1.10 or higher (39%), in 128 it was below 0.90. In 294 matches with detailed stats: 71 4Ks and 7 aces. Best month by rating: July 2026 at 1.22. 1Croomit loses the most ELO on Mirage (−75 ELO, win rate 58%). Things go best on Ancient (+124 ELO, win rate 45%). Match no. 4 of the day goes best: 59% win rate, −1 ELO. Last 30 days: 87 matches, win rate 48%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.