1BLS

Brazil
On FACEIT since 2020 174 matches tracked 66 matches in 30 days
ELO ▲ 85
2,501
30-day peak: 2,501
Rank SA ▼ 176 places
#1,169
Brazil #781 in Brazil
30 days · prev. #993 · best #930
Last updated:

How does 1BLS play?

Rating 1.10 (from 133 matches) K/R 0.76 ADR 83.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 80%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 77%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.12+0.09 · Ø 1.03 better than 72%
Pistol kills per match 3.2
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 51%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 36x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +74
= Stayed the same
K/R at 0.76, ADR at 82.5
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
23 matches · 39% win rate
In match 2 of the day −54 ELO
38 matches · 47% win rate
On Tuesdays −62 ELO, win rate 38%

1BLS loses the most ELO on Dust 2: −79 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 55%
0.79 better than 69%
86.1 better than 71%
1.10 better than 68%
45% of 216 duels better than 15%
38% of 37 situations right on the average
Dust 223
39% better than 10%
0.75 right on the average
81.5 better than 50%
1.05 right on the average
46% of 54 duels better than 17%
43% of 14 situations better than 62%
Anubis21
62% better than 76%
0.73 better than 41%
77.2 better than 27%
1.10 better than 68%
40% of 52 duels better than 4%
53% of 17 situations better than 82%
Inferno19
58% better than 56%
0.77 better than 54%
86.3 better than 63%
1.12-
56% of 48 duels better than 63%
33% of 9 situations better than 35%
Ancient15
73% better than 97%
0.71 better than 29%
79.4 better than 35%
1.08-
54% of 39 duels better than 62%
50% of 6 situations better than 78%
Cache8
25% -
0.66 -
75.9 -
0.94-
43% of 21 duels -
67% of 3 situations -
Nuke7
29% -
0.78 -
82.8 -
1.13-
20% of 5 duels -
83% of 6 situations -
Vertigo4
100% -
0.94 -
93.2 -
1.40-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1BLS plays

Across 174 matches 1BLS averages K/R 0.76 and ADR 83.2; the rating across the 133 rated matches is 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 60 of 133 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 133 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. 1BLS loses the most ELO on Dust 2 (−79 ELO, win rate 39%). Things go best on Mirage (+90 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +138 ELO. Improved over the last three months: ELO +74. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.5. Last 30 days: 66 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.