1Adaam

Sweden
On FACEIT since 2019 173 matches tracked 30 matches in 30 days
ELO ▲ 191
3,361
30-day peak: 3,414
Rank EU ▲ 473 places
#1,946
Sweden #71 in Sweden
30 days · prev. #2,419 · best #1,495
Last updated:

How does 1Adaam play?

Rating 0.93 K/R 0.70 ADR 78.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.90−0.15 · Ø 1.05 better than 3%
Pistol kills per match 2.5
Knife kills 1 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 6%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 13x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +123
= Stayed the same
K/R at 0.68, ADR at 77.5, Headshots at 57%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −284 ELO
27 matches · 44% win rate
On Anubis −161 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −172 ELO, win rate 49%
On Wednesdays −132 ELO, win rate 43%

1Adaam loses the most ELO in match 3 of the day: −284 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
65% better than 88%
0.72 better than 30%
79.4 better than 35%
0.97 better than 19%
42% of 469 duels better than 4%
45% of 22 situations better than 70%
Ancient34
47% better than 22%
0.66 better than 9%
75.0 better than 14%
0.86 better than 2%
50% of 219 duels better than 35%
10% of 10 situations better than 3%
Anubis28
46% better than 20%
0.67 better than 14%
78.5 better than 32%
0.91 better than 9%
44% of 182 duels better than 10%
30% of 10 situations better than 28%
Nuke20
45% better than 15%
0.72 better than 27%
79.8 better than 36%
0.96 better than 14%
47% of 122 duels better than 17%
40% of 5 situations right on the average
Cache9
44% -
0.70 -
77.0 -
0.91-
56% of 45 duels -
40% of 5 situations -
Inferno3
100% -
0.64 -
75.6 -
0.92-
64% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Adaam plays

Across 173 matches 1Adaam averages K/R 0.70, ADR 78.2 and a rating of 0.93. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Mirage with a 65% win rate in 78 matches. In 46 of 173 matches the rating was 1.10 or higher (27%), in 83 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. 1Adaam loses the most ELO in match 3 of the day (−284 ELO, win rate 44%). Things go best from match 5 of the day (+150 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +150 ELO. Improved over the last three months: Win rate +5 pp, ELO +123. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.68, ADR at 77.5, Headshots at 57%. Last 30 days: 30 matches, win rate 60%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.