191312

Germany
On FACEIT since 2017 228 matches tracked 59 matches in 30 days
ELO ▼ 62
2,570
30-day peak: 2,698
Rank EU
#37,959
Germany #1,006 in Germany
Last updated:

How does 191312 play?

Rating 1.09 K/R 0.80 ADR 90.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.4
Knife kills 15 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 27x 4K, 4 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +132
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 90.3, Win rate at 45%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −6 ELO
89 matches · 38% win rate
On Mondays −24 ELO, win rate 37%

191312 loses the most ELO in match 1 of the day: −6 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
50% better than 39%
0.82 better than 80%
91.1 better than 88%
1.12 better than 74%
57% of 582 duels better than 79%
46% of 52 situations better than 73%
Dust 257
40% better than 12%
0.77 better than 61%
89.3 better than 82%
1.06 better than 54%
56% of 376 duels better than 72%
34% of 32 situations better than 40%
Inferno36
42% better than 11%
0.76 better than 49%
91.1 better than 73%
1.05 better than 36%
50% of 246 duels better than 22%
38% of 16 situations better than 48%
Nuke23
39% better than 8%
0.84 better than 78%
88.6 better than 76%
1.15 better than 72%
61% of 143 duels better than 90%
18% of 11 situations better than 7%
Cache11
45% -
0.75 -
83.1 -
1.03-
55% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 191312 plays

Across 228 matches 191312 averages K/R 0.80, ADR 90.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 98 matches. In 106 of 228 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 155 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. 191312 loses the most ELO in match 1 of the day (−6 ELO, win rate 38%). Things go best on Dust 2 (+47 ELO, win rate 40%). From match no. 5 of the day on, things go best: 54% win rate, +42 ELO. Improved over the last three months: ELO +132. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 90.3, Win rate at 45%. Last 30 days: 59 matches, win rate 39%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.