18924e7uyhf

North Korea
On FACEIT since 2023 247 matches tracked 72 matches in 30 days
Last updated:

How does 18924e7uyhf play?

Rating 1.21 K/R 0.87 ADR 95.0 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 247 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.23+0.23 · Ø 1.00 better than 96%
Pistol kills per match 3.2
Knife kills 5 in 247 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.9%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 59x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.88, Rating at 1.21, ADR at 95.5, Headshots at 46%, ELO at 2,048
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
107 matches · 59% win rate
On Dust 2 −7 ELO
53 matches · 38% win rate
On Thursdays ±0 ELO, win rate 32%

18924e7uyhf loses the most ELO on Mirage: −26 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.67 · Mirage
  3. Most kills in a match: 62 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
59% better than 78%
0.94 better than 98%
101.6 better than 99%
1.32 better than 98%
61% of 609 duels better than 94%
35% of 80 situations better than 41%
Dust 253
38% better than 12%
0.82 better than 87%
89.3 better than 88%
1.12 better than 80%
54% of 247 duels better than 69%
33% of 39 situations better than 38%
Anubis37
43% better than 23%
0.85 better than 94%
92.5 better than 95%
1.17 better than 93%
55% of 168 duels better than 74%
26% of 34 situations better than 24%
Ancient16
25% better than 1%
0.86 better than 93%
92.5 better than 93%
1.15 better than 89%
61% of 74 duels better than 94%
38% of 8 situations right on the average
Nuke16
44% better than 17%
0.85 better than 83%
89.2 better than 79%
1.24 better than 90%
46% of 67 duels better than 16%
22% of 9 situations better than 13%
Cache8
25% -
0.74 -
82.7 -
0.97-
46% of 46 duels -
25% of 4 situations -
Vertigo7
57% -
0.74 -
87.9 -
0.99-
44% of 32 duels -
33% of 3 situations -
Inferno3
33% -
0.60 -
72.2 -
0.83-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 18924e7uyhf plays

Across 247 matches 18924e7uyhf averages K/R 0.87, ADR 95.0 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 95.0, better than 98% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 19.1 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 107 matches. In 147 of 247 matches the rating was 1.10 or higher (60%), in 61 it was below 0.90. In 201 matches with detailed stats: 59 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. 18924e7uyhf loses the most ELO on Mirage (−26 ELO, win rate 59%). Things go best on Anubis (+29 ELO, win rate 43%). Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.21, ADR at 95.5, Headshots at 46%, ELO at 2,048. Last 30 days: 72 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.