17boo

Kazakhstan
On FACEIT since 2018 143 matches tracked 82 matches in 30 days
ELO ▲ 47
2,484
30-day peak: 2,484
Rank EU
#55,881
Kazakhstan #1,965 in Kazakhstan
Last updated:

How does 17boo play?

Rating 0.99 K/R 0.72 ADR 78.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.5
Zeus kills1 in 143 matches
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 29x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 17boo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
40 matches · 40% win rate
From match 5 of the day −35 ELO
60 matches · 38% win rate
On Sundays −25 ELO, win rate 39%

17boo loses the most ELO on Dust 2: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 55%
0.74 right on the average
80.0 better than 45%
1.01 better than 41%
52% of 260 duels better than 54%
24% of 25 situations better than 13%
Dust 240
40% better than 13%
0.76 better than 58%
81.1 right on the average
1.05 better than 54%
48% of 200 duels better than 30%
22% of 32 situations better than 14%
Anubis24
42% better than 17%
0.72 better than 36%
78.3 better than 32%
1.00 better than 34%
56% of 113 duels better than 72%
22% of 9 situations better than 16%
Ancient16
44% better than 24%
0.65 better than 9%
72.4 better than 9%
0.90 better than 9%
45% of 76 duels better than 16%
55% of 11 situations better than 88%
Inferno7
43% -
0.67 -
73.0 -
0.93-
47% of 34 duels -
75% of 4 situations -
Nuke3
33% -
0.54 -
61.4 -
0.70-
32% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 17boo plays

Across 143 matches 17boo averages K/R 0.72, ADR 78.0 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Mirage with a 53% win rate in 51 matches. In 52 of 143 matches the rating was 1.10 or higher (36%), in 61 it was below 0.90. In 143 matches with detailed stats: 29 4Ks and 1 ace. 17boo loses the most ELO on Dust 2 (−60 ELO, win rate 40%). Things go best on Mirage (+50 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate. Last 30 days: 82 matches, win rate 50%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.