17KDB17

Kosovo
On FACEIT since 2021 146 matches tracked 40 matches in 30 days
Last updated:

How does 17KDB17 play?

Rating 1.08 (from 121 matches) K/R 0.80 ADR 85.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 3.3
Knife kills 1 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 23x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.10, Headshots +4 pp
= Stayed the same
ADR at 87.0
▼ Got worse
Win rate −14 pp, ELO −264

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
34 matches · 59% win rate
On Dust 2 −22 ELO
20 matches · 50% win rate
On Tuesdays ±0 ELO, win rate 38%

17KDB17 loses the most ELO on Ancient: −44 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
68% better than 94%
0.83 better than 90%
88.7 better than 88%
1.14 better than 88%
49% of 175 duels better than 43%
47% of 17 situations better than 75%
Ancient34
59% better than 75%
0.80 better than 81%
83.1 better than 65%
1.06 better than 69%
48% of 124 duels better than 33%
47% of 15 situations better than 71%
Dust 220
50% right on the average
0.78 better than 76%
85.5 better than 79%
1.00 better than 48%
40% of 55 duels better than 7%
0% of 4 situations better than 1%
Inferno19
26% better than 2%
0.86 better than 92%
89.6 better than 88%
1.15 better than 81%
53% of 85 duels better than 54%
9% of 11 situations better than 3%
Cache9
56% -
0.57 -
64.4 -
0.88-
41% of 17 duels -
0% of 3 situations -
Anubis7
57% -
0.76 -
85.0 -
1.02-
46% of 28 duels -
100% of 1 situations -
Nuke6
17% -
0.76 -
84.4 -
0.93-
45% of 22 duels -
20% of 5 situations -
Vertigo3
33% -
0.88 -
88.4 -
1.17-
80% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 17KDB17 plays

Across 146 matches 17KDB17 averages K/R 0.80 and ADR 85.3; the rating across the 121 rated matches is 1.08. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 17.8 kills per match with 62% headshots. The strongest map is Mirage with a 68% win rate in 47 matches. In 58 of 121 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 83 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. 17KDB17 loses the most ELO on Ancient (−44 ELO, win rate 59%). Things go best on Mirage (+34 ELO, win rate 68%). Match no. 1 of the day goes best: 66% win rate, −2 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, Headshots +4 pp. Got weaker: Win rate −14 pp, ELO −264. Unchanged in recent months: ADR at 87.0. Last 30 days: 40 matches, win rate 45%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.