1769-

China
On FACEIT since 2020 431 matches tracked 105 matches in 30 days
ELO ▲ 233
4,562
30-day peak: 4,653
Rank EU ▼ 10 places
#19
China #2 in China
30 days · prev. #9 · best #9
Last updated:

How does 1769- play?

Rating 1.31 K/R 0.92 ADR 95.8 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 431 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so clearly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 60%+5 pp · Ø 55% better than 85%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 94%
AWP share of kills 13%−1 pp · Ø 14% better than 68%
K/D 1.37+0.25 · Ø 1.12 better than 92%
Pistol kills per match 3.9
Knife kills 28 in 431 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (14.6%).

2K rounds 17.1%+2.5 pp · Ø 14.6% better than 92%
3K rounds 6.3%+1.7 pp · Ø 4.6% better than 91%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 123x 4K, 15 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 52%
Enemies flashed per round 0.32−0.03 · Ø 0.35 better than 41%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.92, Rating at 1.31, ADR at 95.6
▼ Got worse
Headshots −6 pp, Win rate −7 pp, ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months unchanged at 0.92. Well above the average (0.79).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −149 ELO
158 matches · 53% win rate
On Cache −77 ELO
26 matches · 42% win rate
On Wednesdays −134 ELO, win rate 44%

1769- loses the most ELO on Mirage: −149 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 49 · Mirage
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
53% better than 29%
0.92 better than 91%
97.2 better than 91%
1.31 better than 91%
60% of 784 duels better than 79%
36% of 111 situations better than 38%
Dust 292
57% better than 47%
0.92 better than 88%
94.0 better than 81%
1.32 better than 88%
63% of 422 duels better than 85%
35% of 74 situations better than 38%
Nuke65
68% better than 89%
0.92 better than 95%
93.3 better than 88%
1.33 better than 96%
58% of 304 duels better than 76%
52% of 64 situations better than 82%
Ancient58
69% better than 84%
0.93 better than 93%
98.7 better than 95%
1.33 better than 94%
61% of 274 duels better than 85%
40% of 45 situations right on the average
Anubis31
58% right on the average
0.92 better than 93%
96.8 better than 93%
1.30 better than 91%
59% of 149 duels better than 75%
33% of 27 situations better than 36%
Cache26
42% -
0.87 -
91.9 -
1.24-
54% of 122 duels -
61% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1769- plays

Across 431 matches 1769- averages K/R 0.92, ADR 95.8 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 20.0 kills per match with 64% headshots. The strongest map is Ancient with a 69% win rate in 58 matches. In 294 of 431 matches the rating was 1.10 or higher (68%), in 62 it was below 0.90. In 362 matches with detailed stats: 123 4Ks and 15 aces. Best month by rating: September 2026 at 1.34. 1769- loses the most ELO on Mirage (−149 ELO, win rate 53%). Things go best on Nuke (+205 ELO, win rate 68%). Got weaker: Headshots −6 pp, Win rate −7 pp, ELO −56. Unchanged in recent months: K/R at 0.92, Rating at 1.31, ADR at 95.6. Last 30 days: 105 matches, win rate 59%, net ELO +228.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.