1769-
Name history of 1769-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so clearly above the average (55%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength64% headshots and so well above the average (53%).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (14.6%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.93. Last 3 months unchanged at 0.92. Well above the average (0.79).
Rating, 1.00 is an average match
Best month: September 2026 with 1.34. Last 3 months: 1.31 (at the start 1.33). Well above the average (1.10).
Damage per round (ADR)
Best month: October 2026 with 98.2. Last 3 months: 95.6 (at the start 97.6). Well above the average (84.9).
Share of headshot kills
Best month: July 2026 with 69%. Last 3 months: 63% (at the start 69%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 57% (at the start 64%). Clearly above the average (53%).
Best month: August 2026 with 4,728. Last 3 months: 4,562 (at the start 4,618).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 431 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1769- loses the most ELO on Mirage: −149 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.67 · Nuke
- Longest win streak: 9 wins in a row · Nuke
- Most kills in a match: 49 · Mirage
- Recorded match no. 250 · Mirage
Maps in detail
from the last 431 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1769- plays
Across 431 matches 1769- averages K/R 0.92, ADR 95.8 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 20.0 kills per match with 64% headshots. The strongest map is Ancient with a 69% win rate in 58 matches. In 294 of 431 matches the rating was 1.10 or higher (68%), in 62 it was below 0.90. In 362 matches with detailed stats: 123 4Ks and 15 aces. Best month by rating: September 2026 at 1.34. 1769- loses the most ELO on Mirage (−149 ELO, win rate 53%). Things go best on Nuke (+205 ELO, win rate 68%). Got weaker: Headshots −6 pp, Win rate −7 pp, ELO −56. Unchanged in recent months: K/R at 0.92, Rating at 1.31, ADR at 95.6. Last 30 days: 105 matches, win rate 59%, net ELO +228.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.