1613-

Russia
On FACEIT since 2025 279 matches tracked 59 matches in 30 days
ELO ▲ 195
2,180
30-day peak: 2,180
Rank EU
#143,474
Russia #40,815 in Russia
Last updated:

How does 1613- play?

Rating 1.02 (from 229 matches) K/R 0.69 ADR 72.9 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (49%).

Headshot rate 30%−19 pp · Ø 49% better than 1%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.8
Zeus kills1 in 279 matches
Knife kills 5 in 279 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 1 ace in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +9 pp, ELO +424
= Stayed the same
Rating at 1.02, ADR at 73.5, Headshots at 30%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
48 matches · 58% win rate
On Dust 2 −45 ELO
92 matches · 41% win rate
Between 12:00 and 18:00 −143 ELO, win rate 40%

1613- loses the most ELO on Mirage: −51 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
41% better than 17%
0.68 better than 22%
72.0 better than 10%
0.97 better than 29%
61% of 284 duels better than 92%
37% of 57 situations better than 47%
Anubis61
62% better than 83%
0.73 better than 46%
77.2 better than 31%
1.10 better than 74%
56% of 152 duels better than 75%
50% of 46 situations better than 80%
Mirage48
58% better than 76%
0.67 better than 19%
70.2 better than 8%
1.00 better than 42%
59% of 123 duels better than 87%
37% of 27 situations better than 47%
Ancient44
59% better than 71%
0.71 better than 33%
71.8 better than 7%
1.07 better than 64%
59% of 128 duels better than 88%
32% of 31 situations better than 36%
Inferno19
42% better than 19%
0.62 better than 6%
71.2 better than 8%
0.91-
54% of 48 duels better than 52%
60% of 10 situations better than 92%
Nuke8
25% -
0.68 -
73.7 -
0.96-
68% of 22 duels -
11% of 9 situations -
Cache4
50% -
0.73 -
70.7 -
1.18-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1613- plays

Across 279 matches 1613- averages K/R 0.69 and ADR 72.9; the rating across the 229 rated matches is 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 30%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 30% headshots. The strongest map is Anubis with a 62% win rate in 61 matches. In 89 of 229 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 194 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. 1613- loses the most ELO on Mirage (−51 ELO, win rate 58%). Things go best on Ancient (+71 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, −2 ELO. Improved over the last three months: K/R +0.04, Win rate +9 pp, ELO +424. Unchanged in recent months: Rating at 1.02, ADR at 73.5, Headshots at 30%. Last 30 days: 59 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.