14y-

Romania
90 matches tracked 33 matches in 30 days
Last updated:

How does 14y- play?

Rating 1.03 K/R 0.76 ADR 81.9 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
ClutcherEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 29%+6 pp · Ø 23% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 41%−4 pp · Ø 45% better than 28%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.02+0.02 · Ø 1.00 better than 74%
Pistol kills per match 2.3
Knife kills 3 in 90 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 80%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 77%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 16x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 23%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
Whether 14y- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
21 matches · 62% win rate
Between 18:00 and 24:00 −69 ELO, win rate 43%
On Thursdays −13 ELO, win rate 43%

14y- loses the most ELO on Mirage: −116 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Aim_map_faceit

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
62% better than 87%
0.79 better than 84%
80.4 better than 59%
1.10 better than 85%
54% of 151 duels better than 75%
40% of 15 situations better than 62%
Mirage21
62% better than 86%
0.76 better than 73%
82.3 better than 71%
1.03 better than 69%
53% of 92 duels better than 69%
43% of 14 situations better than 66%
Ancient15
33% better than 7%
0.77 better than 80%
84.8 better than 81%
0.99 better than 61%
44% of 82 duels better than 21%
54% of 13 situations better than 84%
Anubis13
46% -
0.79 -
84.9 -
1.09-
57% of 70 duels -
33% of 6 situations -
Inferno8
38% -
0.70 -
82.6 -
0.90-
39% of 31 duels -
33% of 3 situations -
Nuke3
0% -
0.71 -
73.7 -
0.88-
62% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 14y- plays

Across 90 matches 14y- averages K/R 0.76, ADR 81.9 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 6 players. Most room to improve: Utility damage per round at 2.9, better than only 23% of level 6 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 36 of 90 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. 14y- loses the most ELO on Mirage (−116 ELO, win rate 62%). Things go best on Dust 2 (+29 ELO, win rate 62%). Match no. 1 of the day goes best: 55% win rate, −36 ELO. Last 30 days: 33 matches, win rate 45%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.