14whiteboy88

Zimbabwe
145 matches tracked 12 matches in 30 days
Last updated:

How does 14whiteboy88 play?

Rating 1.12 (from 102 matches) K/R 0.80 ADR 87.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 3.4
Knife kills 1 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 20x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.2, Win rate +4 pp
= Stayed the same
Headshots at 54%, ELO at 1,902
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
51 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%

14whiteboy88 loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 28%
0.78 better than 73%
87.6 better than 83%
1.11 better than 79%
52% of 130 duels better than 58%
38% of 8 situations right on the average
Mirage31
45% better than 30%
0.76 better than 64%
85.9 better than 77%
1.01 right on the average
55% of 98 duels better than 75%
55% of 11 situations better than 88%
Inferno23
61% better than 75%
0.85 better than 87%
91.0 better than 87%
1.24-
57% of 82 duels better than 75%
11% of 9 situations better than 4%
Anubis19
47% better than 38%
0.83 better than 91%
88.7 better than 89%
1.14 better than 90%
54% of 99 duels better than 68%
50% of 16 situations better than 77%
Cache13
54% -
0.86 -
93.0 -
1.26-
54% of 67 duels -
60% of 5 situations -
Ancient11
55% -
0.79 -
82.2 -
1.08-
47% of 53 duels -
0% of 2 situations -
Nuke8
38% -
0.73 -
82.9 -
0.95-
69% of 26 duels -
67% of 6 situations -
Overpass3
67% -
0.72 -
76.4 -
1.02-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 14whiteboy88 plays

Across 145 matches 14whiteboy88 averages K/R 0.80 and ADR 87.7; the rating across the 102 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Averages 17.7 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 49 of 102 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 61 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. 14whiteboy88 loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+50 ELO, win rate 44%). Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.2, Win rate +4 pp. Unchanged in recent months: Headshots at 54%, ELO at 1,902. Last 30 days: 12 matches, win rate 33%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.