14kei

Italy
On FACEIT since 2014 140 matches tracked 26 matches in 30 days
ELO ▲ 10
2,064
30-day peak: 2,114
Rank EU
#200,937
Italy #1,170 in Italy
Last updated:

How does 14kei play?

Rating 1.06 K/R 0.75 ADR 80.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.4
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 14kei is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
38 matches · 42% win rate
On Dust 2 −56 ELO
28 matches · 57% win rate
On Tuesdays ±0 ELO, win rate 39%

14kei loses the most ELO on Mirage: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.28 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 19%
0.81 better than 81%
84.4 better than 69%
1.11 better than 76%
52% of 114 duels better than 56%
31% of 35 situations better than 29%
Ancient32
53% right on the average
0.76 better than 58%
85.3 better than 71%
1.02 better than 46%
43% of 100 duels better than 10%
37% of 27 situations better than 52%
Dust 228
57% better than 70%
0.70 better than 30%
76.7 better than 27%
1.01 better than 42%
55% of 93 duels better than 70%
73% of 22 situations better than 99%
Anubis22
45% better than 28%
0.74 right on the average
75.9 better than 25%
1.09 better than 71%
43% of 53 duels better than 12%
25% of 20 situations better than 21%
Inferno12
75% -
0.76 -
76.9 -
1.08-
46% of 35 duels -
38% of 8 situations -
Nuke4
25% -
0.55 -
69.8 -
0.81-
31% of 13 duels -
100% of 1 situations -
Cache3
33% -
0.83 -
92.6 -
1.23-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 14kei plays

Across 140 matches 14kei averages K/R 0.75, ADR 80.8 and a rating of 1.06. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 64 of 140 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. 14kei loses the most ELO on Mirage (−57 ELO, win rate 42%). Last 30 days: 26 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.