14avgGOAT

Czech Republic
On FACEIT since 2024 268 matches tracked 32 matches in 30 days
ELO ▼ 104
2,743
30-day peak: 2,907
Rank EU
#22,575
Czech Republic #192 in Czech Republic
Last updated:

How does 14avgGOAT play?

Rating 1.00 K/R 0.71 ADR 77.3 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 268 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.0
Knife kills 3 in 268 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 77.1
▼ Got worse
Headshots −3 pp, Win rate −7 pp, ELO −71

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
23 matches · 30% win rate
In match 4 of the day −85 ELO
31 matches · 39% win rate
On Mondays +83 ELO, win rate 45%

14avgGOAT loses the most ELO on Dust 2: −136 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 58%
0.73 better than 42%
79.7 better than 42%
1.02 better than 43%
53% of 620 duels better than 57%
29% of 49 situations better than 23%
Anubis60
63% better than 81%
0.74 better than 46%
80.4 better than 44%
1.04 better than 48%
52% of 383 duels right on the average
46% of 28 situations better than 70%
Inferno35
51% better than 26%
0.68 better than 13%
74.2 better than 7%
0.97 better than 15%
48% of 195 duels better than 19%
27% of 15 situations better than 21%
Nuke27
48% better than 31%
0.63 better than 6%
66.6 better than 2%
0.88 better than 7%
50% of 116 duels better than 38%
33% of 12 situations better than 35%
Dust 223
30% better than 2%
0.69 better than 24%
74.6 better than 18%
0.95 better than 19%
54% of 138 duels better than 63%
43% of 7 situations better than 62%
Cache13
38% -
0.72 -
75.2 -
1.04-
58% of 52 duels -
100% of 2 situations -
Ancient5
40% -
0.76 -
76.1 -
1.04-
46% of 28 duels -
50% of 4 situations -
Vertigo3
33% -
0.93 -
100.1 -
1.20-
75% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 14avgGOAT plays

Across 268 matches 14avgGOAT averages K/R 0.71, ADR 77.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Anubis with a 63% win rate in 60 matches. In 95 of 268 matches the rating was 1.10 or higher (35%), in 104 it was below 0.90. In 208 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. 14avgGOAT loses the most ELO on Dust 2 (−136 ELO, win rate 30%). Things go best in match 1 of the day (+216 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +216 ELO. Got weaker: Headshots −3 pp, Win rate −7 pp, ELO −71. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.1. Last 30 days: 32 matches, win rate 41%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.