14_invait_14

Russia
On FACEIT since 2025 133 matches tracked 51 matches in 30 days
ELO ▼ 409
2,250
30-day peak: 2,659
Rank EU
#116,423
Russia #33,196 in Russia
Last updated:
Next update possible in 23m 28s

How does 14_invait_14 play?

Rating 1.03 K/R 0.74 ADR 78.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Zeus kills1 in 133 matches
Knife kills 15 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04
▼ Got worse
ADR −4.3, Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
52 matches · 58% win rate
From match 5 of the day −45 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 +15 ELO, win rate 44%
On Tuesdays +30 ELO, win rate 40%

14_invait_14 loses the most ELO on Mirage: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.92 · Cache
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 75%
0.74 right on the average
79.9 better than 44%
1.04 right on the average
58% of 232 duels better than 84%
36% of 33 situations better than 43%
Dust 226
58% better than 72%
0.75 better than 54%
80.1 better than 45%
1.06 better than 57%
53% of 131 duels better than 56%
40% of 15 situations better than 59%
Anubis15
60% better than 76%
0.81 better than 79%
87.8 better than 81%
1.08 better than 63%
63% of 72 duels better than 95%
50% of 10 situations better than 80%
Nuke13
38% -
0.75 -
78.5 -
1.07-
61% of 46 duels -
43% of 7 situations -
Inferno11
55% -
0.73 -
78.0 -
1.01-
55% of 67 duels -
20% of 5 situations -
Cache9
56% -
0.66 -
72.5 -
1.01-
45% of 29 duels -
67% of 6 situations -
Ancient7
14% -
0.56 -
59.6 -
0.79-
61% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 14_invait_14 plays

Across 133 matches 14_invait_14 averages K/R 0.74, ADR 78.9 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 56 of 133 matches the rating was 1.10 or higher (42%), in 44 it was below 0.90. In 112 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. 14_invait_14 loses the most ELO on Mirage (−60 ELO, win rate 58%). Things go best in match 1 of the day (−90 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, −90 ELO. Got weaker: ADR −4.3, Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04. Last 30 days: 51 matches, win rate 45%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.