1437-_-

Russia
On FACEIT since 2017 149 matches tracked 38 matches in 30 days
ELO ▲ 77
3,141
30-day peak: 3,201
Rank EU ▼ 1,529 places
#4,687
Russia #1,298 in Russia
30 days · prev. #3,158 · best #3,158
Last updated:

How does 1437-_- play?

Rating 0.95 (from 147 matches) K/R 0.67 ADR 73.4 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 2.4%−1.8 pp · Ø 4.2% better than 1%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 5x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.67, ADR at 72.6, Win rate at 53%
▼ Got worse
Rating −0.05, ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.67. Clearly below the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +36 ELO
35 matches · 40% win rate
Between 12:00 and 18:00 +109 ELO, win rate 47%
On Saturdays −2 ELO, win rate 43%

1437-_- loses the most ELO in match 2 of the day: +36 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 42%
0.68 better than 15%
76.6 better than 22%
0.95 better than 14%
45% of 251 duels better than 11%
28% of 36 situations better than 18%
Dust 241
51% better than 35%
0.65 better than 8%
70.8 better than 6%
0.97 better than 17%
45% of 128 duels better than 14%
32% of 19 situations better than 29%
Ancient30
57% better than 55%
0.72 better than 30%
73.2 better than 9%
1.01 better than 32%
59% of 119 duels better than 84%
20% of 10 situations better than 10%
Cache8
50% -
0.59 -
68.8 -
0.81-
49% of 35 duels -
67% of 3 situations -
Nuke4
50% -
0.68 -
75.4 -
0.99-
46% of 13 duels -
0% of 2 situations -
Inferno3
0% -
0.41 -
55.0 -
0.48-
0% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1437-_- plays

Across 149 matches 1437-_- averages K/R 0.67 and ADR 73.4; the rating across the 147 rated matches is 0.95. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 60% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 43 of 147 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 59 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. 1437-_- loses the most ELO in match 2 of the day (+36 ELO, win rate 40%). Things go best on Mirage (+93 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, +18 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, ELO −79. Unchanged in recent months: K/R at 0.67, ADR at 72.6, Win rate at 53%. Last 30 days: 38 matches, win rate 55%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.