13dawn

Åland Islands
On FACEIT since 2026 236 matches tracked 204 matches in 30 days
ELO ▼ 217
2,600
30-day peak: 2,826
Rank EU
#37,256
Åland Islands #25 in Åland Islands
Last updated:
Next update possible in 50m 36s

How does 13dawn play?

Rating 1.13 K/R 0.82 ADR 86.6 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.8
Zeus kills1 in 236 matches
Knife kills 10 in 236 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 70%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 52x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether 13dawn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 236 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −127 ELO
35 matches · 49% win rate
In match 3 of the day −38 ELO
23 matches · 43% win rate
On Thursdays −39 ELO, win rate 39%

13dawn loses the most ELO on Anubis: −127 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 30%
0.82 better than 79%
86.7 better than 74%
1.16 better than 82%
58% of 350 duels better than 83%
43% of 65 situations better than 64%
Dust 240
50% better than 41%
0.86 better than 89%
87.4 better than 76%
1.18 better than 84%
61% of 155 duels better than 91%
42% of 26 situations better than 58%
Anubis35
49% better than 34%
0.74 better than 43%
83.1 better than 57%
1.03 better than 41%
49% of 162 duels better than 33%
31% of 29 situations better than 31%
Ancient29
52% better than 45%
0.82 better than 79%
90.2 better than 85%
1.12 better than 75%
63% of 125 duels better than 95%
28% of 25 situations better than 26%
Inferno17
53% better than 39%
0.95 better than 95%
100.7 better than 96%
1.32 better than 92%
64% of 98 duels better than 92%
30% of 10 situations better than 29%
Nuke17
35% better than 6%
0.78 better than 59%
80.7 better than 40%
1.06 right on the average
48% of 52 duels better than 23%
24% of 17 situations better than 14%
Cache10
60% -
0.80 -
83.8 -
1.10-
57% of 53 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 13dawn plays

Across 236 matches 13dawn averages K/R 0.82, ADR 86.6 and a rating of 1.13. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 124 of 236 matches the rating was 1.10 or higher (53%), in 54 it was below 0.90. In 236 matches with detailed stats: 52 4Ks and 7 aces. 13dawn loses the most ELO on Anubis (−127 ELO, win rate 49%). Things go best on Dust 2 (+36 ELO, win rate 50%). Last 30 days: 204 matches, win rate 48%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.