13avg70adr

Russia
On FACEIT since 2025 116 matches tracked 27 matches in 30 days
Last updated:

How does 13avg70adr play?

Rating 1.06 K/R 0.77 ADR 82.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 116 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Knife kills 4 in 116 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 7x 4K, 0 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.30).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.04−0.26 · Ø 0.30 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.24, ADR −14.3, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.74 (at the start 0.90). Right on the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
36 matches · 42% win rate
On Nuke −30 ELO
20 matches · 70% win rate
On Dust 2 −25 ELO
33 matches · 48% win rate

13avg70adr loses the most ELO on Mirage: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 16%
0.75 better than 53%
81.2 better than 50%
1.04 right on the average
50% of 107 duels better than 41%
52% of 23 situations better than 86%
Dust 233
48% better than 36%
0.74 right on the average
81.2 better than 51%
1.00 better than 35%
61% of 135 duels better than 91%
37% of 19 situations right on the average
Nuke20
70% better than 90%
0.91 better than 94%
94.9 better than 92%
1.27 better than 93%
74% of 62 duels better than 99%
45% of 20 situations better than 60%
Ancient15
33% better than 5%
0.81 better than 79%
81.7 right on the average
1.11 better than 73%
38% of 39 duels better than 2%
13% of 8 situations better than 4%
Anubis6
33% -
0.65 -
72.3 -
0.88-
57% of 23 duels -
0% of 5 situations -
Cache3
67% -
0.66 -
66.6 -
1.04-
38% of 8 duels -
75% of 4 situations -
Inferno3
33% -
0.66 -
74.1 -
0.85-
31% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 13avg70adr plays

Across 116 matches 13avg70adr averages K/R 0.77, ADR 82.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 46 of 116 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.26. 13avg70adr loses the most ELO on Mirage (−60 ELO, win rate 42%). Match no. 1 of the day goes best: 52% win rate, +30 ELO. Got weaker: K/R −0.16, Rating −0.24, ADR −14.3, Headshots −2 pp, Win rate −6 pp. Last 30 days: 27 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.