136e

Antarctica
On FACEIT since 2022 131 matches tracked 28 matches in 30 days
Last updated:

How does 136e play?

Rating 1.02 (from 111 matches) K/R 0.70 ADR 76.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.0
Zeus kills1 in 131 matches
Knife kills 4 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +13.1, Headshots +13 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −131

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
29 matches · 41% win rate
In match 1 of the day +27 ELO
43 matches · 40% win rate
Between 0:00 and 6:00 +27 ELO, win rate 45%
On Sundays ±0 ELO, win rate 38%

136e loses the most ELO on Mirage: −28 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Cache
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 16%
0.67 better than 18%
74.1 better than 17%
0.97 better than 28%
46% of 128 duels better than 22%
29% of 17 situations better than 27%
Mirage29
41% better than 15%
0.66 better than 16%
76.6 better than 30%
0.99 better than 39%
41% of 94 duels better than 6%
25% of 16 situations better than 17%
Anubis23
48% better than 37%
0.68 better than 22%
77.9 better than 33%
1.00 better than 39%
47% of 83 duels better than 25%
41% of 22 situations better than 60%
Nuke19
63% better than 74%
0.67 better than 11%
72.0 better than 7%
0.99 better than 27%
49% of 53 duels better than 30%
44% of 16 situations better than 62%
Ancient11
64% -
0.76 -
80.7 -
1.10-
65% of 31 duels -
43% of 7 situations -
Cache10
70% -
0.85 -
85.2 -
1.28-
58% of 33 duels -
57% of 7 situations -
Inferno6
33% -
0.70 -
74.9 -
1.12-
60% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 136e plays

Across 131 matches 136e averages K/R 0.70 and ADR 76.7; the rating across the 111 rated matches is 1.02. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 48 of 111 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. 136e loses the most ELO on Mirage (−28 ELO, win rate 41%). Things go best in match 3 of the day (+65 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +65 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +13.1, Headshots +13 pp, Win rate +7 pp. Got weaker: ELO −131. Last 30 days: 28 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.