1337joi

Finland
On FACEIT since 2024 206 matches tracked 47 matches in 30 days
ELO ▲ 535
2,481
30-day peak: 2,481
Rank EU
#56,507
Finland #1,483 in Finland
Last updated:

How does 1337joi play?

Rating 1.11 (from 173 matches) K/R 0.78 ADR 82.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 173 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.5
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 27x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, ADR +9.4, Win rate +3 pp, ELO +310
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.24, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
33 matches · 55% win rate
In match 2 of the day −46 ELO
25 matches · 40% win rate
On Sundays ±0 ELO, win rate 53%

1337joi loses the most ELO on Dust 2: −70 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
57% better than 69%
0.81 better than 77%
87.3 better than 78%
1.11 better than 71%
58% of 389 duels better than 83%
30% of 43 situations better than 27%
Anubis39
54% better than 55%
0.79 better than 70%
82.4 better than 54%
1.16 better than 82%
54% of 169 duels better than 63%
40% of 25 situations better than 54%
Dust 233
55% better than 62%
0.73 better than 43%
77.3 better than 32%
1.13 better than 76%
43% of 112 duels better than 12%
43% of 14 situations better than 65%
Nuke21
62% better than 72%
0.82 better than 73%
84.1 better than 57%
1.16 better than 74%
57% of 103 duels better than 72%
43% of 7 situations better than 58%
Ancient16
75% better than 98%
0.74 better than 47%
80.7 better than 43%
0.98 better than 31%
54% of 80 duels better than 62%
13% of 8 situations better than 4%
Cache14
64% -
0.70 -
74.5 -
1.00-
55% of 67 duels -
56% of 9 situations -
Inferno4
50% -
0.69 -
77.7 -
1.07-
72% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1337joi plays

Across 206 matches 1337joi averages K/R 0.78 and ADR 82.9; the rating across the 173 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 86 of 173 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 172 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. 1337joi loses the most ELO on Dust 2 (−70 ELO, win rate 55%). Things go best from match 5 of the day (+7 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +7 ELO. Improved over the last three months: K/R +0.12, ADR +9.4, Win rate +3 pp, ELO +310. Got weaker: Rating −0.24, Headshots −2 pp. Last 30 days: 47 matches, win rate 53%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.