1337fir

Russia
On FACEIT since 2019 290 matches tracked 77 matches in 30 days
ELO ▼ 137
3,229
30-day peak: 3,393
Rank EU ▲ 608 places
#3,294
Russia #911 in Russia
30 days · prev. #3,902 · best #2,239
Last updated:

How does 1337fir play?

Rating 1.08 (from 289 matches) K/R 0.78 ADR 84.2 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 289 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.6
Knife kills 13 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 52x 4K, 9 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.78, ADR at 84.1, Win rate at 52%
▼ Got worse
Headshots −7 pp, ELO −454

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −127 ELO
43 matches · 47% win rate
From match 5 of the day −31 ELO
57 matches · 46% win rate
On Mondays −1 ELO, win rate 44%

1337fir loses the most ELO on Nuke: −127 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
56% better than 55%
0.76 right on the average
83.4 better than 55%
1.04 better than 40%
53% of 624 duels right on the average
42% of 45 situations better than 60%
Dust 290
56% better than 54%
0.78 better than 60%
84.8 better than 63%
1.11 better than 61%
55% of 562 duels better than 63%
31% of 42 situations better than 28%
Nuke43
47% better than 19%
0.81 better than 69%
86.3 better than 68%
1.15 better than 70%
54% of 253 duels better than 53%
48% of 29 situations better than 68%
Anubis20
50% better than 32%
0.82 better than 78%
86.2 better than 72%
1.17 better than 81%
54% of 120 duels better than 59%
45% of 11 situations better than 68%
Ancient15
47% better than 22%
0.76 right on the average
80.6 better than 40%
1.05 better than 46%
55% of 78 duels better than 65%
36% of 11 situations better than 43%
Inferno10
20% -
0.62 -
74.4 -
0.85-
46% of 59 duels -
0% of 4 situations -
Cache9
22% -
0.79 -
88.9 -
1.06-
46% of 57 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1337fir plays

Across 290 matches 1337fir averages K/R 0.78 and ADR 84.2; the rating across the 289 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 103 matches. In 130 of 289 matches the rating was 1.10 or higher (45%), in 91 it was below 0.90. In 238 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: September 2026 at 1.20. 1337fir loses the most ELO on Nuke (−127 ELO, win rate 47%). Things go best on Mirage (+104 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +94 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −7 pp, ELO −454. Unchanged in recent months: K/R at 0.78, ADR at 84.1, Win rate at 52%. Last 30 days: 77 matches, win rate 48%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.