1337_Dez
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness42% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.3%).
Utility and deaths
Average6.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months unchanged at 0.64. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months unchanged at 0.93. Clearly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 75.0. Last 3 months: 70.3 (at the start 71.3). Well below the average (80.4).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 43% (at the start 41%). Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 48% (at the start 52%). Just below the average (49%).
Best month: October 2026 with 2,091.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.97 · Dust 2
- Most kills in a match: 29 · Cache
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1337_Dez plays
Across 87 matches 1337_Dez averages K/R 0.64, ADR 70.6 and a rating of 0.93. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.6, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 42% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 22 of 87 matches the rating was 1.10 or higher (25%), in 44 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 70.3. Last 30 days: 50 matches, win rate 52%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.