1337-_-

Lithuania
339 matches tracked 71 matches in 30 days
Last updated:

How does 1337-_- play?

Rating 1.05 K/R 0.76 ADR 83.9 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 339 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.7
Knife kills 4 in 339 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 60x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
Rating at 1.06, ADR at 84.1, Win rate at 51%
▼ Got worse
ELO −64

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −88 ELO
32 matches · 44% win rate
On Inferno −40 ELO
63 matches · 48% win rate
Between 6:00 and 12:00 +32 ELO, win rate 43%
On Thursdays −10 ELO, win rate 38%

1337-_- loses the most ELO on Nuke: −88 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Dust 2
  2. Most kills in a match: 52 · Anubis
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
57% better than 70%
0.77 better than 69%
85.3 better than 76%
1.07 better than 73%
56% of 408 duels better than 76%
38% of 50 situations right on the average
Dust 274
47% better than 37%
0.77 better than 73%
85.5 better than 79%
1.05 better than 66%
59% of 439 duels better than 88%
45% of 38 situations better than 72%
Inferno63
48% better than 33%
0.73 right on the average
81.1 better than 52%
1.02 better than 45%
51% of 304 duels better than 45%
33% of 46 situations better than 39%
Anubis49
51% better than 47%
0.82 better than 85%
90.5 better than 89%
1.13 better than 81%
52% of 305 duels better than 56%
38% of 32 situations right on the average
Nuke32
44% better than 16%
0.70 better than 23%
74.7 better than 15%
0.95 better than 17%
49% of 148 duels better than 30%
48% of 23 situations better than 69%
Mirage24
42% better than 21%
0.76 better than 68%
82.9 better than 68%
1.05 better than 65%
43% of 128 duels better than 13%
50% of 10 situations better than 80%
Cache10
80% -
0.78 -
81.4 -
1.09-
57% of 51 duels -
17% of 6 situations -
Vertigo4
75% -
0.81 -
86.5 -
1.15-
57% of 23 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1337-_- plays

Across 339 matches 1337-_- averages K/R 0.76, ADR 83.9 and a rating of 1.05. Biggest strength: Utility damage per round at 7.1, better than 95% of level 9 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 143 of 339 matches the rating was 1.10 or higher (42%), in 121 it was below 0.90. In 275 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. 1337-_- loses the most ELO on Nuke (−88 ELO, win rate 44%). Things go best on Anubis (+78 ELO, win rate 51%). From match no. 5 of the day on, things go best: 55% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: ELO −64. Unchanged in recent months: Rating at 1.06, ADR at 84.1, Win rate at 51%. Last 30 days: 71 matches, win rate 42%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.