130p

Belgium
On FACEIT since 2017 129 matches tracked 45 matches in 30 days
Last updated:

How does 130p play?

Rating 0.91 (from 106 matches) K/R 0.69 ADR 79.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 1.9
Knife kills 5 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 7x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +139
= Stayed the same
Rating at 0.90, ADR at 78.1
▼ Got worse
K/R −0.04, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −7 ELO, win rate 47%
On Wednesdays −5 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 52%
0.73 better than 53%
81.1 better than 59%
0.97 better than 36%
51% of 174 duels right on the average
64% of 11 situations better than 96%
Dust 234
71% better than 97%
0.69 better than 33%
82.7 better than 66%
0.95 better than 29%
51% of 160 duels better than 54%
35% of 17 situations better than 39%
Ancient17
41% better than 26%
0.66 better than 16%
77.8 better than 32%
0.79-
51% of 67 duels right on the average
33% of 6 situations better than 37%
Inferno17
47% better than 34%
0.64 better than 15%
77.1 better than 37%
0.88-
38% of 56 duels better than 5%
43% of 7 situations better than 62%
Anubis15
33% better than 6%
0.69 better than 31%
78.3 better than 41%
0.82-
45% of 49 duels better than 20%
20% of 5 situations better than 11%
Nuke6
33% -
0.63 -
70.1 -
0.84-
47% of 17 duels -
0% of 1 situations -
Cache4
75% -
0.61 -
76.3 -
0.80-
42% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 130p plays

Across 129 matches 130p averages K/R 0.69 and ADR 79.7; the rating across the 106 rated matches is 0.91. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 71% win rate in 34 matches. In 27 of 106 matches the rating was 1.10 or higher (25%), in 55 it was below 0.90. In 70 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best on Mirage (+128 ELO, win rate 51%). Improved over the last three months: ELO +139. Got weaker: K/R −0.04, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.90, ADR at 78.1. Last 30 days: 45 matches, win rate 49%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.