12pawrok2

Poland
On FACEIT since 2017 90 matches tracked 10 matches in 30 days
Last updated:

How does 12pawrok2 play?

Rating 0.93 (from 60 matches) K/R 0.67 ADR 77.8 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 12%−8 pp · Ø 20% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 44%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97−0.03 · Ø 1.00 better than 36%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.2%).

2K rounds 10.7%−2.5 pp · Ø 13.2% better than 4%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 6x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +71
= Stayed the same
Rating at 0.94, ADR at 76.4, Headshots at 46%
▼ Got worse
K/R −0.04, Win rate −4 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.60
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.71. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −125 ELO
30 matches · 43% win rate

12pawrok2 loses the most ELO in match 2 of the day: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 73%
0.69 better than 32%
82.2 better than 64%
0.94 better than 25%
57% of 61 duels better than 84%
36% of 14 situations better than 45%
Dust 216
50% right on the average
0.64 better than 12%
73.9 better than 18%
0.86-
31% of 51 duels better than 1%
60% of 10 situations better than 93%
Ancient12
33% -
0.69 -
76.2 -
0.99-
25% of 16 duels -
60% of 5 situations -
Anubis12
42% -
0.66 -
76.6 -
0.91-
42% of 12 duels -
50% of 4 situations -
Inferno10
70% -
0.71 -
78.9 -
0.97-
50% of 20 duels -
20% of 5 situations -
Nuke8
50% -
0.70 -
78.3 -
1.03-
62% of 26 duels -
100% of 2 situations -
Cache7
57% -
0.61 -
72.6 -
0.91-
54% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 12pawrok2 plays

Across 90 matches 12pawrok2 averages K/R 0.67 and ADR 77.8; the rating across the 60 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 8% of level 9 players. Averages 14.7 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 18 of 60 matches the rating was 1.10 or higher (30%), in 32 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. 12pawrok2 loses the most ELO in match 2 of the day (−125 ELO, win rate 43%). Things go best in match 1 of the day (+145 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +145 ELO. Improved over the last three months: ELO +71. Got weaker: K/R −0.04, Win rate −4 pp. Unchanged in recent months: Rating at 0.94, ADR at 76.4, Headshots at 46%. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.