12avgpro67

Croatia
135 matches tracked 55 matches in 30 days
Last updated:

How does 12avgpro67 play?

Rating 1.10 K/R 0.78 ADR 84.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 135 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 3.2
Knife kills 3 in 135 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 25x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +218
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.13, ADR −4.1, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
39 matches · 64% win rate
In match 2 of the day −33 ELO
33 matches · 39% win rate
On Tuesdays ±0 ELO, win rate 35%

12avgpro67 loses the most ELO on Dust 2: −33 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 61%
0.75 better than 63%
82.1 better than 64%
1.07 better than 71%
55% of 186 duels better than 76%
33% of 21 situations better than 36%
Dust 239
64% better than 88%
0.82 better than 88%
87.7 better than 85%
1.17 better than 90%
54% of 190 duels better than 70%
23% of 22 situations better than 13%
Anubis23
48% better than 45%
0.80 better than 83%
87.6 better than 86%
1.13 better than 88%
56% of 108 duels better than 78%
40% of 20 situations better than 58%
Ancient12
33% -
0.71 -
81.1 -
0.96-
50% of 48 duels -
25% of 8 situations -
Inferno11
36% -
0.74 -
80.3 -
1.05-
45% of 44 duels -
22% of 9 situations -
Nuke7
43% -
0.77 -
79.5 -
1.06-
57% of 23 duels -
40% of 5 situations -
Cache3
33% -
0.67 -
77.3 -
0.95-
63% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 12avgpro67 plays

Across 135 matches 12avgpro67 averages K/R 0.78, ADR 84.3 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 85% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 8 players. Averages 17.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 64% win rate in 39 matches. In 58 of 135 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 102 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. 12avgpro67 loses the most ELO on Dust 2 (−33 ELO, win rate 64%). Things go best on Anubis (+73 ELO, win rate 48%). Match no. 1 of the day goes best: 62% win rate, −7 ELO. Improved over the last three months: Headshots +5 pp, ELO +218. Got weaker: K/R −0.08, Rating −0.13, ADR −4.1, Win rate −7 pp. Last 30 days: 55 matches, win rate 49%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.