12avgMonst3r

Tajikistan
158 matches tracked
Last updated:

How does 12avgMonst3r play?

Rating 1.13 (from 157 matches) K/R 0.80 ADR 84.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (0.98).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.17+0.19 · Ø 0.98 better than 92%
Pistol kills per match 2.4
Knife kills 5 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 84%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 13x 4K, 4 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 68%−5 pp · Ø 73% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 84.6
▼ Got worse
Headshots −2 pp, ELO −149

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
57 matches · 40% win rate
In match 3 of the day −1 ELO
21 matches · 33% win rate
Between 6:00 and 12:00 +29 ELO, win rate 41%
On Sundays −31 ELO, win rate 33%

12avgMonst3r loses the most ELO on Dust 2: −34 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
40% better than 15%
0.79 better than 78%
82.6 better than 64%
1.12 better than 82%
55% of 202 duels better than 74%
43% of 54 situations better than 64%
Mirage42
48% better than 41%
0.82 better than 86%
87.2 better than 83%
1.15 better than 88%
56% of 162 duels better than 80%
44% of 25 situations better than 69%
Anubis27
63% better than 84%
0.81 better than 82%
88.0 better than 83%
1.17 better than 89%
58% of 99 duels better than 86%
39% of 18 situations better than 53%
Nuke22
50% better than 30%
0.74 better than 41%
79.9 better than 40%
1.05 better than 46%
47% of 93 duels better than 23%
11% of 9 situations better than 3%
Cache3
67% -
0.95 -
104.7 -
1.32-
29% of 7 duels -
-
Inferno3
33% -
0.70 -
73.8 -
1.00-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 12avgMonst3r plays

Across 158 matches 12avgMonst3r averages K/R 0.80 and ADR 84.6; the rating across the 157 rated matches is 1.13. Biggest strength: Opening duels won at 57%, better than 94% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 20% of level 9 players. Averages 17.7 kills per match with 43% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 77 of 157 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 58 matches with detailed stats: 13 4Ks and 4 aces. 12avgMonst3r loses the most ELO on Dust 2 (−34 ELO, win rate 40%). Things go best on Anubis (+60 ELO, win rate 63%). Match no. 1 of the day goes best: 52% win rate, +60 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −149. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 84.6. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.