123_

Ukraine
On FACEIT since 2020 106 matches tracked 30 matches in 30 days
ELO ▼ 2
2,409
30-day peak: 2,470
Rank EU
#71,306
Ukraine #2,940 in Ukraine
Last updated:

How does 123_ play?

Rating 1.07 K/R 0.75 ADR 83.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.8
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 21x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 83.4
▼ Got worse
Headshots −5 pp, Win rate −6 pp, ELO −157

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
26 matches · 54% win rate
On Mirage −20 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −38 ELO, win rate 48%
On Sundays −61 ELO, win rate 45%

123_ loses the most ELO on Dust 2: −22 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.58 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 60%
0.72 better than 38%
81.6 better than 52%
1.04 right on the average
54% of 134 duels better than 65%
36% of 14 situations better than 45%
Mirage22
45% better than 24%
0.82 better than 80%
89.2 better than 84%
1.16 better than 83%
50% of 101 duels better than 42%
50% of 8 situations better than 82%
Ancient19
79% better than 99%
0.76 better than 57%
83.8 better than 60%
1.07 better than 62%
62% of 78 duels better than 92%
70% of 10 situations better than 98%
Inferno11
45% -
0.56 -
66.9 -
0.84-
52% of 44 duels -
0% of 3 situations -
Cache10
60% -
0.87 -
88.7 -
1.29-
62% of 39 duels -
14% of 7 situations -
Anubis9
33% -
0.74 -
85.8 -
1.02-
47% of 47 duels -
50% of 4 situations -
Nuke6
33% -
0.85 -
91.2 -
1.13-
53% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 123_ plays

Across 106 matches 123_ averages K/R 0.75, ADR 83.2 and a rating of 1.07. Averages 16.5 kills per match with 51% headshots. The strongest map is Ancient with a 79% win rate in 19 matches. In 48 of 106 matches the rating was 1.10 or higher (45%), in 36 it was below 0.90. In 71 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. 123_ loses the most ELO on Dust 2 (−22 ELO, win rate 54%). Things go best in match 2 of the day (−51 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −51 ELO. Got weaker: Headshots −5 pp, Win rate −6 pp, ELO −157. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 83.4. Last 30 days: 30 matches, win rate 50%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.