11dan1el11

Switzerland
On FACEIT since 2020 41 matches tracked 41 matches in 30 days
Last updated:

How does 11dan1el11 play?

Rating 1.34 K/R 0.94 ADR 103.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 41 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 2% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 2 in 41 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 15x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
71% -
0.97 -
109.0 -
1.41-
53% of 64 duels -
44% of 9 situations -
Mirage14
64% -
1.03 -
112.5 -
1.44-
60% of 83 duels -
33% of 9 situations -
Ancient4
50% -
0.66 -
83.0 -
0.88-
31% of 16 duels -
50% of 2 situations -
Anubis4
75% -
0.95 -
100.6 -
1.41-
45% of 22 duels -
75% of 4 situations -
Nuke3
100% -
0.81 -
91.1 -
1.16-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 11dan1el11 plays

Across 41 matches 11dan1el11 averages K/R 0.94, ADR 103.9 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 29 of 41 matches the rating was 1.10 or higher (71%), in 5 it was below 0.90. In 41 matches with detailed stats: 15 4Ks and 2 aces. Last 30 days: 41 matches, win rate 71%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.