11avgGodd

Russia
97 matches tracked 46 matches in 30 days
Last updated:

How does 11avgGodd play?

Rating 1.10 K/R 0.79 ADR 88.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 97 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 3.5
Knife kills 1 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 23x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether 11avgGodd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
27 matches · 44% win rate
On Saturdays −27 ELO, win rate 36%

11avgGodd loses the most ELO on Anubis: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 63 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
63% better than 85%
0.86 better than 93%
94.5 better than 96%
1.19 better than 93%
50% of 165 duels better than 45%
18% of 22 situations better than 12%
Anubis27
44% better than 28%
0.74 right on the average
88.3 better than 88%
1.02 right on the average
52% of 133 duels better than 57%
36% of 14 situations better than 46%
Dust 215
47% better than 38%
0.80 better than 80%
84.8 better than 73%
1.14 better than 85%
46% of 68 duels better than 24%
58% of 12 situations better than 92%
Inferno8
38% -
0.85 -
93.7 -
1.16-
53% of 32 duels -
43% of 7 situations -
Mirage8
25% -
0.69 -
75.3 -
0.95-
30% of 56 duels -
40% of 5 situations -
Cache5
20% -
0.73 -
76.9 -
1.03-
36% of 28 duels -
-
Nuke4
75% -
0.82 -
90.7 -
1.16-
72% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 11avgGodd plays

Across 97 matches 11avgGodd averages K/R 0.79, ADR 88.4 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 88.4, better than 90% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 17.9 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 43 of 97 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 97 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. 11avgGodd loses the most ELO on Anubis (−60 ELO, win rate 44%). Things go best on Ancient (+63 ELO, win rate 63%). Match no. 2 of the day goes best: 55% win rate, +30 ELO. Last 30 days: 46 matches, win rate 48%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.