11avg-

Japan
258 matches tracked 44 matches in 30 days
Last updated:

How does 11avg- play?

Rating 1.08 (from 246 matches) K/R 0.78 ADR 84.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.9
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 31x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.4, Headshots at 48%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −22 pp, ELO −195

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
65 matches · 52% win rate
On Anubis −23 ELO
61 matches · 48% win rate
Between 0:00 and 6:00 −27 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 43%

11avg- loses the most ELO on Mirage: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.88 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 54%
0.77 better than 73%
84.3 better than 73%
1.06 better than 68%
56% of 286 duels better than 81%
33% of 33 situations better than 36%
Anubis61
48% better than 38%
0.80 better than 79%
84.9 better than 72%
1.12 better than 79%
51% of 271 duels right on the average
40% of 47 situations better than 57%
Dust 256
36% better than 10%
0.70 better than 38%
78.1 better than 40%
0.98 better than 40%
46% of 211 duels better than 26%
24% of 37 situations better than 17%
Ancient55
58% better than 72%
0.87 better than 95%
93.5 better than 94%
1.21 better than 95%
60% of 183 duels better than 93%
50% of 48 situations better than 77%
Cache19
47% -
0.69 -
74.5 -
0.97-
48% of 90 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 11avg- plays

Across 258 matches 11avg- averages K/R 0.78 and ADR 84.2; the rating across the 246 rated matches is 1.08. Biggest strength: K/D at 1.12, better than 87% of level 9 players. Averages 17.0 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 114 of 246 matches the rating was 1.10 or higher (46%), in 77 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. 11avg- loses the most ELO on Mirage (−51 ELO, win rate 52%). Things go best on Dust 2 (+37 ELO, win rate 36%). Match no. 2 of the day goes best: 53% win rate, −33 ELO. Got weaker: K/R −0.04, Rating −0.08, Win rate −22 pp, ELO −195. Unchanged in recent months: ADR at 83.4, Headshots at 48%. Last 30 days: 44 matches, win rate 45%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.