11aVg_Dem0N_

Bulgaria
On FACEIT since 2025 138 matches tracked 53 matches in 30 days
Last updated:

How does 11aVg_Dem0N_ play?

Rating 0.87 (from 102 matches) K/R 0.62 ADR 70.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.8%).

2K rounds 10.6%−2.2 pp · Ø 12.8% better than 4%
3K rounds 2.2%−1.6 pp · Ø 3.8% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 11x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.08, ADR −8.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.60 (at the start 0.68). Well below the average (0.71).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
42 matches · 57% win rate
On Ancient −48 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 −94 ELO, win rate 31%
On Sundays −94 ELO, win rate 26%

11aVg_Dem0N_ loses the most ELO on Dust 2: −76 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.59 · Dust 2
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 75%
0.64 better than 12%
71.8 better than 13%
0.87 better than 9%
49% of 109 duels better than 41%
46% of 13 situations better than 74%
Mirage25
56% better than 69%
0.54 better than 1%
64.5 better than 1%
0.76 better than 1%
38% of 61 duels better than 3%
0% of 10 situations better than 1%
Ancient24
38% better than 15%
0.67 better than 21%
75.1 better than 23%
0.89 better than 14%
48% of 60 duels better than 34%
20% of 10 situations better than 11%
Inferno21
57% better than 67%
0.62 better than 10%
69.2 better than 9%
0.98-
49% of 45 duels better than 38%
33% of 12 situations better than 40%
Anubis14
50% -
0.60 -
69.2 -
0.78-
63% of 51 duels -
67% of 3 situations -
Cache7
43% -
0.68 -
77.1 -
0.93-
48% of 27 duels -
0% of 1 situations -
Nuke4
25% -
0.82 -
84.9 -
1.06-
60% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 11aVg_Dem0N_ plays

Across 138 matches 11aVg_Dem0N_ averages K/R 0.62 and ADR 70.8; the rating across the 102 rated matches is 0.87. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 13.9 kills per match with 48% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 19 of 102 matches the rating was 1.10 or higher (19%), in 57 it was below 0.90. In 102 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. 11aVg_Dem0N_ loses the most ELO on Dust 2 (−76 ELO, win rate 57%). Things go best on Mirage (+27 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −36 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.08, ADR −8.2. Unchanged in recent months: Headshots at 48%. Last 30 days: 53 matches, win rate 45%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.