113-6

BA
180 matches tracked 61 matches in 30 days
Last updated:

How does 113-6 play?

Rating 0.95 (from 104 matches) K/R 0.67 ADR 76.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

113-6 gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

113-6 wins 17 of 100 1v2s. 4 percentage points below the level 10 average (21%).

Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.93 kills per death. 0.11 below the level 10 average (1.04).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 8%−3 pp better than 46%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.9
Knife kills 3 in 180 matches

Impact

Weakness
Damage and big rounds

113-6 gets exactly 3 kills in 3.2 of 100 rounds. 0.9 percentage points below the level 10 average (4.1%).

2K rounds 12.3%−1.1 pp better than 20%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 13x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.62 enemies flashed per round (62 per 100 rounds). 0.32 above the level 10 average (0.30).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.62+0.32 better than 98%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 76.8, Win rate at 50%
▼ Got worse
Headshots −4 pp, ELO −156

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.65). 0.06 below the level 10 average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
62 matches · 47% win rate
On Anubis −1 ELO
26 matches · 50% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%
On Tuesdays −6 ELO, win rate 35%

113-6 loses the most ELO on Mirage: −108 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.97 · Inferno
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 30%
0.66 better than 13%
74.0 better than 17%
0.95 better than 21%
54% of 245 duels better than 64%
38% of 29 situations on par
Dust 247
55% better than 60%
0.71 better than 34%
80.3 better than 46%
1.00 better than 37%
51% of 178 duels better than 47%
29% of 24 situations better than 25%
Anubis26
50% better than 39%
0.63 better than 5%
73.9 better than 13%
0.91 better than 11%
46% of 113 duels better than 17%
44% of 9 situations better than 67%
Ancient20
40% better than 14%
0.65 better than 9%
74.4 better than 14%
0.91-
45% of 73 duels better than 17%
10% of 10 situations better than 2%
Inferno11
55% -
0.76 -
83.0 -
1.02-
50% of 36 duels -
60% of 5 situations -
Nuke8
50% -
0.58 -
69.1 -
0.78-
39% of 28 duels -
67% of 3 situations -
Cache5
80% -
0.78 -
83.0 -
1.56-
57% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 113-6 plays

Across 180 matches 113-6 averages K/R 0.67 and ADR 76.1; the rating across the 104 rated matches is 0.95. Biggest strength: Utility damage per round at 5.6, better than 82% of level 10 players. Most room to improve: K/D at 0.93, better than only 14% of level 10 players. Averages 14.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 55% win rate in 47 matches. In 25 of 104 matches the rating was 1.10 or higher (24%), in 45 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. 113-6 loses the most ELO on Mirage (−108 ELO, win rate 47%). Things go best on Dust 2 (+97 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate. Got weaker: Headshots −4 pp, ELO −156. Unchanged in recent months: K/R at 0.68, ADR at 76.8, Win rate at 50%. Last 30 days: 61 matches, win rate 52%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.