1100100EX

Poland
On FACEIT since 2024 229 matches tracked 23 matches in 30 days
ELO ▼ 39
3,233
30-day peak: 3,286
Rank EU ▼ 896 places
#3,235
Poland #182 in Poland
30 days · prev. #2,339 · best #2,339
Last updated:

How does 1100100EX play?

Rating 1.38 K/R 0.96 ADR 97.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 229 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 11% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 64%+12 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.5+1.0 · Ø 1.5 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.46+0.41 · Ø 1.05 better than 99%
Pistol kills per match 3.4
Knife kills 1 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.0% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 95%
3K rounds 8.0%+3.8 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 55x 4K, 8 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.3
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −2 pp, ELO −170

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.97 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
56 matches · 48% win rate
On Dust 2 −111 ELO
58 matches · 52% win rate
Between 12:00 and 18:00 −105 ELO, win rate 42%
On Wednesdays −78 ELO, win rate 43%

1100100EX loses the most ELO in match 2 of the day: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
62% better than 79%
0.97 better than 98%
99.0 better than 97%
1.40 better than 99%
65% of 397 duels better than 97%
43% of 54 situations better than 64%
Dust 258
52% better than 38%
0.94 better than 97%
96.6 better than 95%
1.36 better than 97%
58% of 228 duels better than 78%
30% of 50 situations better than 26%
Anubis44
50% better than 32%
0.94 better than 98%
94.0 better than 94%
1.33 better than 97%
60% of 166 duels better than 86%
35% of 40 situations better than 41%
Nuke19
42% better than 10%
1.04 better than 99%
102.2 better than 99%
1.46 better than 99%
55% of 87 duels better than 59%
36% of 14 situations better than 39%
Ancient13
46% -
0.90 -
92.6 -
1.27-
59% of 56 duels -
44% of 9 situations -
Inferno4
50% -
1.01 -
105.8 -
1.48-
59% of 27 duels -
33% of 3 situations -
Vertigo3
100% -
1.14 -
102.9 -
1.89-
83% of 12 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1100100EX plays

Across 229 matches 1100100EX averages K/R 0.96, ADR 97.4 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.6 kills per match with 56% headshots. The strongest map is Mirage with a 62% win rate in 87 matches. In 170 of 229 matches the rating was 1.10 or higher (74%), in 33 it was below 0.90. In 165 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: October 2026 at 1.46. 1100100EX loses the most ELO in match 2 of the day (−122 ELO, win rate 48%). Things go best on Anubis (+97 ELO, win rate 50%). Match no. 4 of the day goes best: 74% win rate, −7 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.3. Got weaker: Headshots −2 pp, ELO −170. Unchanged in recent months: Win rate at 55%. Last 30 days: 23 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.