10AVG_M0NSTR

Russia
On FACEIT since 2024 124 matches tracked 68 matches in 30 days
ELO ▼ 109
2,243
30-day peak: 2,352
Rank EU
#118,865
Russia #33,866 in Russia
Last updated:

How does 10AVG_M0NSTR play?

Rating 0.91 K/R 0.63 ADR 71.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 1.9
Knife kills 1 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 4x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +4.6, ELO +93
= Stayed the same
Rating at 0.91, Headshots at 45%, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.64 (at the start 0.58). Clearly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
51 matches · 39% win rate

10AVG_M0NSTR loses the most ELO on Dust 2: −44 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.54 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
39% better than 12%
0.66 better than 14%
73.9 better than 16%
0.94 better than 19%
44% of 134 duels better than 15%
38% of 42 situations right on the average
Mirage38
58% better than 74%
0.58 better than 2%
67.3 better than 3%
0.86 better than 6%
49% of 107 duels better than 40%
24% of 33 situations better than 15%
Ancient12
42% -
0.64 -
79.0 -
0.90-
55% of 38 duels -
50% of 8 situations -
Anubis11
45% -
0.68 -
72.4 -
0.98-
64% of 22 duels -
100% of 5 situations -
Inferno6
33% -
0.58 -
63.3 -
0.82-
53% of 15 duels -
0% of 3 situations -
Nuke5
60% -
0.58 -
66.2 -
0.82-
47% of 19 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 10AVG_M0NSTR plays

Across 124 matches 10AVG_M0NSTR averages K/R 0.63, ADR 71.4 and a rating of 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 26 of 124 matches the rating was 1.10 or higher (21%), in 67 it was below 0.90. In 103 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. 10AVG_M0NSTR loses the most ELO on Dust 2 (−44 ELO, win rate 39%). Things go best in match 2 of the day (+3 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: K/R +0.06, ADR +4.6, ELO +93. Unchanged in recent months: Rating at 0.91, Headshots at 45%, Win rate at 46%. Last 30 days: 68 matches, win rate 46%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.