1024x768y

Caribbean Netherlands
On FACEIT since 2023 102 matches tracked 32 matches in 30 days
ELO
2,352
Rank EU
#85,223
Caribbean Netherlands #18 in Caribbean Netherlands
Last updated:

How does 1024x768y play?

Rating 1.10 (from 52 matches) K/R 0.77 ADR 87.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.2
Knife kills 1 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.6, Win rate +9 pp
= Stayed the same
K/R at 0.77, Headshots at 57%
▼ Got worse
Rating −0.20

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
32 matches · 34% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%

1024x768y loses the most ELO in match 1 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.06 · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
38% better than 8%
0.70 better than 29%
81.2 better than 50%
1.05-
52% of 71 duels better than 55%
36% of 11 situations better than 44%
Ancient29
62% better than 81%
0.81 better than 77%
91.8 better than 88%
1.10 better than 70%
58% of 85 duels better than 80%
40% of 10 situations better than 55%
Dust 216
38% better than 10%
0.79 better than 71%
88.3 better than 80%
0.99-
58% of 33 duels better than 83%
33% of 3 situations better than 38%
Anubis15
60% better than 74%
0.87 better than 92%
99.0 better than 98%
1.25-
67% of 52 duels better than 98%
38% of 8 situations right on the average
Inferno4
0% -
0.68 -
87.7 -
0.86-
0% of 2 duels -
-
Overpass3
33% -
0.69 -
73.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 1024x768y plays

Across 102 matches 1024x768y averages K/R 0.77 and ADR 87.9; the rating across the 52 rated matches is 1.10. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 23 of 52 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 43 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. 1024x768y loses the most ELO in match 1 of the day (±0 ELO, win rate 34%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: ADR +4.6, Win rate +9 pp. Got weaker: Rating −0.20. Unchanged in recent months: K/R at 0.77, Headshots at 57%. Last 30 days: 32 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.