100skil

Portugal
On FACEIT since 2025 286 matches tracked 95 matches in 30 days
ELO ▲ 278
2,050
30-day peak: 2,212
Rank EU
#209,808
Portugal #3,575 in Portugal
Last updated:

How does 100skil play?

Rating 1.03 (from 246 matches) K/R 0.77 ADR 86.9 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.8
Knife kills 2 in 286 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.4, ELO +427
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
81 matches · 49% win rate
On Inferno −29 ELO
34 matches · 32% win rate
Between 0:00 and 6:00 +32 ELO, win rate 41%
On Mondays −24 ELO, win rate 45%

100skil loses the most ELO on Mirage: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.08 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 40%
0.75 better than 57%
86.4 better than 78%
0.99 better than 39%
55% of 409 duels better than 74%
32% of 22 situations better than 31%
Dust 267
48% better than 38%
0.75 better than 55%
85.3 better than 71%
0.99 better than 35%
54% of 270 duels better than 64%
40% of 25 situations better than 58%
Ancient60
60% better than 77%
0.82 better than 82%
92.2 better than 92%
1.11 better than 75%
57% of 250 duels better than 80%
38% of 26 situations right on the average
Anubis36
53% right on the average
0.75 better than 56%
83.7 better than 65%
1.06 better than 61%
58% of 170 duels better than 85%
58% of 19 situations better than 90%
Inferno34
32% better than 4%
0.77 better than 71%
86.7 better than 74%
1.04 better than 54%
51% of 166 duels better than 45%
29% of 17 situations better than 28%
Cache4
25% -
0.68 -
71.2 -
0.86-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 100skil plays

Across 286 matches 100skil averages K/R 0.77 and ADR 86.9; the rating across the 246 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 98 of 246 matches the rating was 1.10 or higher (40%), in 101 it was below 0.90. In 178 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. 100skil loses the most ELO on Mirage (−60 ELO, win rate 49%). Things go best on Anubis (+95 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.4, ELO +427. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 95 matches, win rate 52%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.