100ptR

Denmark
On FACEIT since 2016 105 matches tracked 31 matches in 30 days
Last updated:

How does 100ptR play?

Rating 1.19 K/R 0.84 ADR 87.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 4.1
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 18x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.1, Win rate at 57%, ELO at 2,055
▼ Got worse
K/R −0.08, Rating −0.13, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.98. Last 3 months: 0.83 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
33 matches · 52% win rate

100ptR loses the most ELO in match 1 of the day: +28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.15 · Overpass

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
72% better than 97%
0.87 better than 90%
89.3 better than 82%
1.26 better than 91%
61% of 132 duels better than 89%
36% of 14 situations right on the average
Nuke21
48% better than 33%
0.84 better than 78%
84.3 better than 58%
1.18 better than 80%
53% of 111 duels right on the average
80% of 10 situations better than 99%
Ancient20
50% better than 45%
0.79 better than 71%
85.0 better than 69%
1.10 better than 73%
58% of 97 duels better than 84%
24% of 17 situations better than 15%
Dust 215
73% better than 98%
0.91 better than 97%
95.3 better than 96%
1.27 better than 96%
71% of 82 duels better than 99%
33% of 6 situations better than 39%
Cache14
43% -
0.78 -
81.3 -
1.09-
55% of 73 duels -
13% of 8 situations -
Overpass4
100% -
1.04 -
109.0 -
1.58-
70% of 10 duels -
33% of 3 situations -
Vertigo4
25% -
0.74 -
85.7 -
0.98-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 100ptR plays

Across 105 matches 100ptR averages K/R 0.84, ADR 87.8 and a rating of 1.19. Biggest strength: K/D at 1.25, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 63 of 105 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 84 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.38. 100ptR loses the most ELO in match 1 of the day (+28 ELO, win rate 52%). Things go best on Inferno (+29 ELO, win rate 72%). Got weaker: K/R −0.08, Rating −0.13, Headshots −2 pp. Unchanged in recent months: ADR at 87.1, Win rate at 57%, ELO at 2,055. Last 30 days: 31 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.