100percent

Ukraine
182 matches tracked 12 matches in 30 days
Last updated:

How does 100percent play?

Rating 1.00 (from 162 matches) K/R 0.72 ADR 80.5 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 8

Compared with 1,214 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 24%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.01+0.01 · Ø 1.00 better than 54%
Pistol kills per match 2.4
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 60%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 13x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 53%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.1
▼ Got worse
ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
49 matches · 49% win rate
In match 2 of the day −29 ELO
42 matches · 38% win rate
Between 18:00 and 24:00 −58 ELO, win rate 39%
On Saturdays −55 ELO, win rate 30%

100percent loses the most ELO on Mirage: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 46%
0.76 better than 66%
85.6 better than 78%
1.06 better than 67%
55% of 242 duels better than 78%
22% of 36 situations better than 12%
Dust 244
39% better than 14%
0.69 better than 32%
79.8 better than 49%
0.92 better than 20%
50% of 193 duels better than 47%
26% of 23 situations better than 21%
Ancient35
51% better than 51%
0.77 better than 72%
80.3 better than 52%
1.09 better than 79%
57% of 135 duels better than 85%
32% of 19 situations better than 34%
Inferno19
47% better than 36%
0.59 better than 8%
70.1 better than 12%
0.81 better than 5%
39% of 88 duels better than 6%
27% of 11 situations better than 25%
Anubis15
40% better than 16%
0.71 better than 43%
77.8 better than 40%
1.12-
54% of 63 duels better than 69%
57% of 7 situations better than 89%
Cache9
56% -
0.72 -
80.6 -
0.96-
52% of 48 duels -
25% of 4 situations -
Nuke9
44% -
0.69 -
78.7 -
0.96-
56% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 100percent plays

Across 182 matches 100percent averages K/R 0.72 and ADR 80.5; the rating across the 162 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 8 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 51% win rate in 35 matches. In 58 of 162 matches the rating was 1.10 or higher (36%), in 63 it was below 0.90. In 141 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. 100percent loses the most ELO on Mirage (−50 ELO, win rate 49%). Things go best on Dust 2 (+16 ELO, win rate 39%). Match no. 4 of the day goes best: 62% win rate, −54 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −79. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.1. Last 30 days: 12 matches, win rate 25%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.