1000ptic

Russia
On FACEIT since 2018 272 matches tracked 99 matches in 30 days
ELO ▲ 53
2,724
30-day peak: 2,920
Rank EU ▼ 14,220 places
#23,502
Russia #6,733 in Russia
30 days · prev. #9,282 · best #9,282
Last updated:

How does 1000ptic play?

Rating 1.01 (from 268 matches) K/R 0.72 ADR 77.5 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 268 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Zeus kills1 in 272 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 28x 4K, 0 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.3
= Stayed the same
Win rate at 48%, ELO at 2,724
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
95 matches · 45% win rate
On Ancient −30 ELO
39 matches · 36% win rate
Between 0:00 and 6:00 +31 ELO, win rate 43%
On Fridays −6 ELO, win rate 38%

1000ptic loses the most ELO on Mirage: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.49 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
45% better than 20%
0.67 better than 14%
74.1 better than 15%
0.94 better than 15%
45% of 425 duels better than 14%
46% of 41 situations better than 73%
Dust 275
57% better than 67%
0.79 better than 69%
83.6 better than 61%
1.11 better than 69%
49% of 370 duels better than 35%
30% of 37 situations better than 25%
Ancient39
36% better than 6%
0.68 better than 18%
73.8 better than 12%
0.95 better than 20%
47% of 173 duels better than 26%
38% of 21 situations right on the average
Anubis33
48% better than 32%
0.76 better than 53%
80.2 better than 40%
1.09 better than 63%
56% of 149 duels better than 71%
33% of 15 situations better than 36%
Nuke26
46% better than 19%
0.68 better than 15%
73.9 better than 15%
0.94 better than 14%
52% of 125 duels better than 45%
33% of 18 situations better than 33%
Cache3
33% -
0.79 -
81.1 -
1.09-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1000ptic plays

Across 272 matches 1000ptic averages K/R 0.72 and ADR 77.5; the rating across the 268 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 75 matches. In 97 of 268 matches the rating was 1.10 or higher (36%), in 115 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. 1000ptic loses the most ELO on Mirage (−60 ELO, win rate 45%). Things go best on Dust 2 (+54 ELO, win rate 57%). From match no. 5 of the day on, things go best: 55% win rate, −60 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.3. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 48%, ELO at 2,724. Last 30 days: 99 matches, win rate 49%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.