1-n-only

Finland
On FACEIT since 2021 195 matches tracked 32 matches in 30 days
ELO ▲ 95
2,495
30-day peak: 2,495
Rank EU
#53,870
Finland #1,415 in Finland
Last updated:

How does 1-n-only play?

Rating 1.08 (from 181 matches) K/R 0.77 ADR 82.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.2
Knife kills 4 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 22x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
36 matches · 47% win rate
On Dust 2 −22 ELO
26 matches · 58% win rate
Between 12:00 and 18:00 +25 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 36%

1-n-only loses the most ELO on Ancient: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.51 · Overpass

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 42%
0.79 better than 69%
84.3 better than 66%
1.11 better than 71%
54% of 220 duels better than 66%
43% of 35 situations better than 65%
Ancient36
47% better than 32%
0.77 better than 62%
81.2 better than 46%
1.08 better than 65%
47% of 169 duels better than 25%
39% of 28 situations better than 52%
Nuke30
57% better than 58%
0.81 better than 68%
84.3 better than 58%
1.10 better than 62%
50% of 145 duels better than 36%
42% of 24 situations better than 55%
Dust 226
58% better than 72%
0.74 better than 48%
79.7 better than 43%
1.04 right on the average
55% of 110 duels better than 70%
28% of 18 situations better than 23%
Anubis23
57% better than 65%
0.73 better than 43%
77.2 better than 26%
1.02 better than 43%
56% of 102 duels better than 73%
50% of 8 situations better than 75%
Cache18
39% -
0.79 -
85.1 -
1.10-
50% of 88 duels -
44% of 9 situations -
Inferno10
50% -
0.71 -
79.9 -
1.00-
50% of 38 duels -
0% of 3 situations -
Overpass3
67% -
0.81 -
82.2 -
1.70-
67% of 6 duels -
100% of 1 situations -
Vertigo3
67% -
0.76 -
84.5 -
1.06-
57% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1-n-only plays

Across 195 matches 1-n-only averages K/R 0.77 and ADR 82.1; the rating across the 181 rated matches is 1.08. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 84 of 181 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 119 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. 1-n-only loses the most ELO on Ancient (−25 ELO, win rate 47%). Things go best on Nuke (+120 ELO, win rate 57%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.0. Last 30 days: 32 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.