1-c
Name history of 1-c
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
Average2.5 MVPs per match and so well above the average (2.2).
Utility and deaths
Average21% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.99 (at the start 1.05). Right on the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 86.5. Last 3 months: 80.6 (at the start 86.5). Just above the average (78.8).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 55% (at the start 47%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 52% (at the start 43%). Clearly above the average (47%).
Best month: October 2026 with 1,550. Last 3 months: 1,457 (at the start 1,463).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1-c loses the most ELO on Ancient: −26 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Mirage
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 39 · Ancient
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1-c plays
Across 127 matches 1-c averages K/R 0.73, ADR 82.1 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 7 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 40 matches. In 41 of 127 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 97 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. 1-c loses the most ELO on Ancient (−26 ELO, win rate 46%). Things go best on Dust 2 (+109 ELO, win rate 47%). Match no. 1 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: Headshots +8 pp, Win rate +9 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −5.9. Unchanged in recent months: ELO at 1,457. Last 30 days: 56 matches, win rate 50%, net ELO +106.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.