1-H-P
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (49%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.97).
Impact
Average1.7 MVPs per match and so well below the average (2.1).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.81). Well below the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 78.7. Last 3 months: 74.6 (at the start 69.8). Slightly below the average (77.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Clearly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 52% (at the start 57%). Just above the average (51%).
Best month: September 2026 with 1,429. Last 3 months: 1,175 (at the start 1,244).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1-H-P loses the most ELO in match 2 of the day: −51 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.03 · Ancient
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1-H-P plays
Across 195 matches 1-H-P averages K/R 0.63, ADR 74.1 and a rating of 0.85. Biggest strength: Headshot rate at 49%, better than 80% of level 5 players. Most room to improve: Rating at 0.85, better than only 8% of level 5 players. Averages 13.8 kills per match with 49% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 38 of 195 matches the rating was 1.10 or higher (19%), in 115 it was below 0.90. In 168 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.89. 1-H-P loses the most ELO in match 2 of the day (−51 ELO, win rate 43%). Things go best in match 1 of the day (+85 ELO, win rate 63%). Match no. 3 of the day goes best: 66% win rate, +27 ELO. Improved over the last three months: Rating +0.05, ADR +4.8. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −69. Unchanged in recent months: K/R at 0.64. Last 30 days: 56 matches, win rate 45%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.