1-9-1

Ukraine
On FACEIT since 2025 78 matches tracked 20 matches in 30 days
Last updated:

How does 1-9-1 play?

Rating 1.19 K/R 0.89 ADR 94.4 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 78 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsAWPerClutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+6 pp · Ø 49% better than 94%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 31%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.95).

Headshot rate 39%−4 pp · Ø 43% better than 29%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.14+0.19 · Ø 0.95 better than 98%
Pistol kills per match 2.2
Knife kills 1 in 78 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.5%).

2K rounds 14.6%+2.0 pp · Ø 12.6% better than 93%
3K rounds 5.2%+1.7 pp · Ø 3.5% better than 98%
MVPs per match 2.4+0.3 · Ø 2.1 better than 89%
4Ks and aces 6x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 49%+15 pp · Ø 34% better than 99%
Utility damage per round 3.0−0.7 · Ø 3.7 better than 33%
Enemies flashed per round 0.09−0.14 · Ø 0.23 better than 12%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +227
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.05, ADR −11.7, Headshots −3 pp, Win rate −17 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.91). Well above the average (0.70).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
28 matches · 61% win rate
In match 1 of the day −43 ELO
24 matches · 50% win rate

1-9-1 loses the most ELO on Dust 2: −65 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 90%
0.93 better than 99%
100.3 better than 99%
1.19 better than 99%
61% of 123 duels better than 96%
53% of 15 situations better than 89%
Mirage20
55% better than 75%
0.85 better than 97%
90.0 better than 95%
1.18 better than 97%
58% of 69 duels better than 93%
14% of 14 situations better than 6%
Anubis8
38% -
1.00 -
109.4 -
1.28-
44% of 34 duels -
25% of 4 situations -
Nuke7
57% -
0.75 -
79.4 -
1.04-
50% of 28 duels -
25% of 4 situations -
Ancient5
60% -
0.79 -
88.4 -
1.12-
58% of 12 duels -
67% of 3 situations -
Cache5
60% -
0.96 -
91.9 -
1.36-
50% of 20 duels -
57% of 7 situations -
Inferno5
80% -
0.98 -
98.8 -
1.34-
75% of 12 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1-9-1 plays

Across 78 matches 1-9-1 averages K/R 0.89, ADR 94.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 99% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 4 players. Averages 17.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 46 of 78 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. 1-9-1 loses the most ELO on Dust 2 (−65 ELO, win rate 61%). Things go best on Mirage (+23 ELO, win rate 55%). Improved over the last three months: ELO +227. Got weaker: K/R −0.07, Rating −0.05, ADR −11.7, Headshots −3 pp, Win rate −17 pp. Last 30 days: 20 matches, win rate 45%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.