0z_mrak
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Average42% of 1v1s won and so just above the average (41%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 2 kills in 16.1% of rounds and so well above the average (13.6%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.14 (at the start 1.23). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 96.1. Last 3 months: 88.8 (at the start 96.1). Clearly above the average (81.4).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 52% (at the start 47%). Right on the average (52%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 53% (at the start 50%). Slightly above the average (51%).
Best month: October 2026 with 3,010. Last 3 months: 3,010 (at the start 2,852).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0z_mrak loses the most ELO on Mirage: −90 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 2.29 · Dust 2
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0z_mrak plays
Across 195 matches 0z_mrak averages K/R 0.84, ADR 91.1 and a rating of 1.17. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Anubis with a 71% win rate in 31 matches. In 102 of 195 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 132 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. 0z_mrak loses the most ELO on Mirage (−90 ELO, win rate 51%). Things go best on Dust 2 (+26 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, −8 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +158. Got weaker: K/R −0.08, Rating −0.09, ADR −7.3. Last 30 days: 66 matches, win rate 53%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.