0yuuR

Russia
On FACEIT since 2020 68 matches tracked 20 matches in 30 days
Last updated:

How does 0yuuR play?

Rating 1.03 K/R 0.74 ADR 82.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 4%
AWP share of kills 32%+22 pp · Ø 10% better than 98%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.7
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 6x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +350
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −8.5, Headshots −8 pp, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −46 ELO, win rate 39%

0yuuR loses the most ELO on Mirage: −49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 88%
0.77 better than 70%
90.1 better than 89%
1.08 better than 71%
51% of 119 duels right on the average
44% of 16 situations better than 70%
Mirage22
41% better than 18%
0.74 better than 54%
80.9 better than 54%
1.05 better than 63%
52% of 97 duels better than 59%
54% of 13 situations better than 86%
Anubis5
80% -
0.64 -
67.5 -
0.92-
50% of 18 duels -
0% of 4 situations -
Nuke5
40% -
0.68 -
70.9 -
0.96-
43% of 7 duels -
0% of 5 situations -
Ancient4
25% -
0.57 -
60.4 -
0.74-
33% of 12 duels -
50% of 4 situations -
Cache3
0% -
0.82 -
82.1 -
1.03-
46% of 24 duels -
0% of 2 situations -
Inferno3
67% -
0.71 -
84.3 -
1.09-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0yuuR plays

Across 68 matches 0yuuR averages K/R 0.74, ADR 82.0 and a rating of 1.03. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 15.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 27 of 68 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: May 2026 at 1.16. 0yuuR loses the most ELO on Mirage (−49 ELO, win rate 41%). Improved over the last three months: ELO +350. Got weaker: K/R −0.05, Rating −0.11, ADR −8.5, Headshots −8 pp, Win rate −11 pp. Last 30 days: 20 matches, win rate 30%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.